My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarian Barrel P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Little Prince
Zap
Mortar Guards Little Prince
Barbarian Barrel
Mortar Guards Little Prince
The Log
Guards Little Prince
Earthquake
Mortar Guards
Arrows
Guards Little Prince
Royal Delivery
Guards P.E.K.K.A Mother Witch Little Prince
Fireball
Mortar Mother Witch Little Prince
Poison
Mortar Guards Mother Witch Little Prince
Lightning
Mortar Mother Witch Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Guards Little Prince Mortar Fireball Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Guards Little Prince

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Mortar Mother Witch
Mortar
Arrows Fireball Barbarian Barrel
Fireball
Arrows Mortar Little Prince
Barbarian Barrel
Mortar P.E.K.K.A
Guards
P.E.K.K.A
Arrows Barbarian Barrel Mother Witch
Mother Witch
Arrows P.E.K.K.A
Little Prince
Fireball

Defense Synergies 1 15

Arrows
Mortar Fireball Barbarian Barrel P.E.K.K.A Mother Witch Little Prince
Mortar
Arrows Fireball Barbarian Barrel Guards
Fireball
Barbarian Barrel Arrows Mortar Little Prince
Barbarian Barrel
Fireball Arrows Mortar Guards P.E.K.K.A Mother Witch Little Prince
Guards
Mortar Barbarian Barrel Mother Witch
P.E.K.K.A
Arrows Barbarian Barrel
Mother Witch
Arrows Barbarian Barrel Guards
Little Prince
Arrows Fireball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Barbarian Barrel
P.E.K.K.A Mortar
Mortar P.E.K.K.A
P.E.K.K.A Mortar Guards
Arrows Fireball Barbarian Barrel P.E.K.K.A
Arrows Fireball Barbarian Barrel Guards Mother Witch
Arrows Mortar Fireball Little Prince
Arrows Fireball Barbarian Barrel P.E.K.K.A
P.E.K.K.A Mortar
Guards Barbarian Barrel Little Prince
Guards Mother Witch Arrows Fireball Barbarian Barrel
Arrows Fireball
Mortar P.E.K.K.A Fireball Guards
Fireball Arrows Mortar Barbarian Barrel Guards P.E.K.K.A
P.E.K.K.A Mortar
Mortar Fireball P.E.K.K.A
Arrows Mortar Fireball P.E.K.K.A
Arrows Mortar Fireball Barbarian Barrel Guards Little Prince
Arrows Mortar Barbarian Barrel Fireball Guards Mother Witch Little Prince
P.E.K.K.A Mortar
Arrows Fireball Barbarian Barrel Guards P.E.K.K.A Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Barbarian Barrel P.E.K.K.A
Fireball Arrows Mortar Barbarian Barrel
Guards P.E.K.K.A
Guards P.E.K.K.A Fireball Barbarian Barrel
P.E.K.K.A Guards
Arrows Fireball Mother Witch
Guards P.E.K.K.A Fireball
P.E.K.K.A
P.E.K.K.A Mortar Fireball Barbarian Barrel
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Fireball Guards
P.E.K.K.A Fireball Guards
Fireball
Guards Mortar Fireball Barbarian Barrel P.E.K.K.A Little Prince
Arrows Fireball Barbarian Barrel P.E.K.K.A Mother Witch
Arrows Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Barbarian Barrel Guards
Arrows Mortar Fireball Barbarian Barrel
Arrows Fireball Barbarian Barrel
Arrows Fireball Barbarian Barrel Guards
Fireball Arrows Mortar Barbarian Barrel
Arrows Fireball Mother Witch
Arrows Mortar
Arrows Fireball Barbarian Barrel
Arrows Fireball Mortar
Fireball Guards
Arrows Mortar Fireball Barbarian Barrel
Fireball Arrows
Mortar Fireball Barbarian Barrel
Arrows Mortar Fireball Barbarian Barrel
Arrows Mortar Fireball Barbarian Barrel
Arrows Mortar Fireball Barbarian Barrel
Arrows Mortar Fireball Barbarian Barrel
Arrows Mortar Fireball Barbarian Barrel
Arrows Mortar Fireball Barbarian Barrel
Arrows Mortar Fireball Barbarian Barrel Mother Witch Little Prince
Fireball
Arrows Fireball
Arrows Mortar Fireball Barbarian Barrel
Arrows Mother Witch Mortar Fireball Barbarian Barrel Little Prince
Arrows Mortar Fireball Barbarian Barrel
Fireball Arrows Mortar
Fireball Arrows Mortar Barbarian Barrel
Arrows Fireball Mother Witch Little Prince
Fireball Guards
Fireball
Arrows Mortar Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball Barbarian Barrel Guards
Fireball Arrows
Arrows Fireball Barbarian Barrel
Fireball
Arrows Mortar Fireball
Arrows Fireball
P.E.K.K.A
Fireball Guards
Fireball
Mortar Fireball Barbarian Barrel Little Prince
P.E.K.K.A
Fireball Mortar

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