My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Mortar Inferno Dragon
Barbarian Barrel
Mortar Elite Barbarians Wizard Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Mortar
Arrows
Royal Delivery
Elite Barbarians Wizard P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Mortar Elite Barbarians Wizard Inferno Dragon Lumberjack
Poison
Mortar Wizard
Lightning
Mortar Elite Barbarians Wizard Inferno Dragon Lumberjack
Rocket
Mortar Elite Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mortar Inferno Dragon Lumberjack Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Mortar Inferno Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Mortar Lumberjack
Mortar
Arrows The Log
Elite Barbarians
Arrows Wizard The Log Lumberjack
Wizard
Elite Barbarians P.E.K.K.A Lumberjack
P.E.K.K.A
Arrows Wizard The Log Lumberjack
The Log
Mortar Elite Barbarians P.E.K.K.A Lumberjack
Inferno Dragon
Lumberjack
Arrows Elite Barbarians Wizard P.E.K.K.A The Log

Defense Synergies 1 14

Arrows
Mortar P.E.K.K.A Lumberjack
Mortar
Arrows Wizard The Log Inferno Dragon Lumberjack
Elite Barbarians
Wizard The Log
Wizard
Mortar Elite Barbarians P.E.K.K.A The Log Lumberjack
P.E.K.K.A
The Log Arrows Wizard
The Log
P.E.K.K.A Mortar Elite Barbarians Wizard Inferno Dragon Lumberjack
Inferno Dragon
Mortar The Log
Lumberjack
Arrows Mortar Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard The Log
Elite Barbarians P.E.K.K.A Inferno Dragon Lumberjack Mortar The Log
Mortar P.E.K.K.A Lumberjack Elite Barbarians Inferno Dragon
Elite Barbarians P.E.K.K.A Inferno Dragon Lumberjack Mortar
Arrows Elite Barbarians P.E.K.K.A The Log Lumberjack
Arrows The Log Lumberjack
Inferno Dragon Arrows Mortar Wizard
Arrows P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Mortar Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Arrows Wizard The Log Lumberjack
Arrows Inferno Dragon Wizard
Mortar P.E.K.K.A Lumberjack Elite Barbarians Wizard The Log
Wizard Arrows Mortar P.E.K.K.A The Log Lumberjack
Elite Barbarians P.E.K.K.A Inferno Dragon Mortar Lumberjack
Mortar Elite Barbarians P.E.K.K.A The Log Inferno Dragon Lumberjack
Wizard Arrows Mortar Elite Barbarians P.E.K.K.A Lumberjack
Arrows Mortar Elite Barbarians Wizard The Log Lumberjack
Arrows Mortar Wizard The Log Inferno Dragon Lumberjack
P.E.K.K.A Mortar Elite Barbarians Inferno Dragon Lumberjack
Wizard Arrows Elite Barbarians P.E.K.K.A The Log Lumberjack
P.E.K.K.A Mortar Elite Barbarians Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians P.E.K.K.A
Arrows Mortar Elite Barbarians Wizard The Log Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Elite Barbarians The Log
P.E.K.K.A Lumberjack Elite Barbarians The Log
P.E.K.K.A Elite Barbarians Inferno Dragon Lumberjack
Arrows Wizard
P.E.K.K.A Elite Barbarians Lumberjack
P.E.K.K.A Elite Barbarians Inferno Dragon Lumberjack
P.E.K.K.A Mortar Elite Barbarians The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Elite Barbarians Lumberjack
P.E.K.K.A Arrows Elite Barbarians The Log
Elite Barbarians P.E.K.K.A Wizard Lumberjack
Wizard
Elite Barbarians Mortar P.E.K.K.A The Log Inferno Dragon Lumberjack
Arrows Elite Barbarians Wizard P.E.K.K.A The Log Inferno Dragon
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar The Log
Arrows Mortar The Log
Arrows The Log
Arrows The Log
Wizard Arrows Mortar The Log
Arrows Wizard
Arrows Mortar Wizard The Log
Arrows The Log Wizard
Arrows The Log Mortar Wizard
Elite Barbarians Lumberjack
Arrows Mortar Wizard The Log
Arrows Wizard
Mortar Elite Barbarians The Log
Arrows Mortar
Arrows Mortar Elite Barbarians The Log
Arrows Mortar Wizard The Log
Arrows Mortar Wizard The Log
Arrows Mortar
Arrows Mortar Wizard The Log
Arrows Mortar Wizard The Log
The Log
Arrows Wizard
The Log
Arrows Mortar The Log
Arrows The Log Mortar Wizard
Inferno Dragon
Arrows Mortar The Log Wizard
Arrows Mortar Wizard The Log
Arrows Mortar The Log
Elite Barbarians Arrows Wizard
Wizard
Elite Barbarians
Arrows Mortar Wizard The Log
Arrows
P.E.K.K.A
Arrows Wizard The Log
Arrows Wizard
Arrows The Log
Wizard Lumberjack
Arrows The Log Mortar Wizard
Arrows
Elite Barbarians P.E.K.K.A
Elite Barbarians The Log
Mortar The Log
P.E.K.K.A Inferno Dragon
Mortar Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: