My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Battle Ram Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Mortar Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram Witch
Zap
Goblin Gang Mortar Battle Ram Witch
Barbarian Barrel
Ice Spirit Knight Goblin Gang Mortar Battle Ram Witch
The Log
Ice Spirit Goblin Gang Battle Ram Witch
Earthquake
Goblin Gang Mortar Witch
Arrows
Ice Spirit Goblin Gang Witch
Royal Delivery
Ice Spirit Knight Goblin Gang Battle Ram Witch P.E.K.K.A
Fireball
Goblin Gang Mortar Battle Ram Witch
Poison
Goblin Gang Mortar Witch
Lightning
Knight Mortar Battle Ram Witch
Rocket
Mortar Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Goblin Gang Mortar Battle Ram Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Goblin Gang

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Battle Ram P.E.K.K.A Mortar Witch
Zap
Ice Spirit Battle Ram P.E.K.K.A Knight Mortar Witch
Knight
Ice Spirit Goblin Gang Mortar Battle Ram Zap Witch
Goblin Gang
Knight Mortar Battle Ram P.E.K.K.A
Mortar
Knight Ice Spirit Zap Goblin Gang
Battle Ram
Ice Spirit Zap Knight Goblin Gang Witch P.E.K.K.A
Witch
Ice Spirit Zap Knight Battle Ram P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Goblin Gang Battle Ram Witch

Defense Synergies 3 13

Ice Spirit
Zap Goblin Gang Knight Mortar Witch P.E.K.K.A
Zap
Ice Spirit Knight Goblin Gang Mortar Witch P.E.K.K.A
Knight
Goblin Gang Ice Spirit Zap Mortar Witch
Goblin Gang
Ice Spirit Knight Zap Mortar P.E.K.K.A
Mortar
Ice Spirit Zap Knight Goblin Gang
Battle Ram
Witch
Ice Spirit Zap Knight
P.E.K.K.A
Ice Spirit Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar
P.E.K.K.A Ice Spirit Zap Knight Goblin Gang Mortar Witch
Goblin Gang Mortar Witch P.E.K.K.A Knight
Witch P.E.K.K.A Knight Goblin Gang Mortar
P.E.K.K.A
Goblin Gang Zap
Ice Spirit Zap Goblin Gang Mortar Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Goblin Gang Mortar
Knight Goblin Gang Ice Spirit
Goblin Gang Witch Zap Knight
Zap Goblin Gang Witch
Mortar P.E.K.K.A Ice Spirit Zap Knight Goblin Gang Witch
Ice Spirit Zap Goblin Gang Mortar Witch P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Mortar
Ice Spirit Zap Goblin Gang Mortar P.E.K.K.A
Knight Goblin Gang Mortar Witch P.E.K.K.A
Ice Spirit Mortar Zap Knight Goblin Gang Witch
Zap Mortar Witch Ice Spirit Knight
P.E.K.K.A Mortar
Goblin Gang Knight Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Witch P.E.K.K.A
Zap Knight Goblin Gang Mortar
Goblin Gang P.E.K.K.A Ice Spirit Zap Knight Witch
Goblin Gang P.E.K.K.A Zap Knight
P.E.K.K.A Knight Goblin Gang Witch
Ice Spirit Zap Goblin Gang Witch
Goblin Gang P.E.K.K.A Knight Witch
P.E.K.K.A Knight
Zap P.E.K.K.A Ice Spirit Knight Mortar Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Witch
P.E.K.K.A Zap
P.E.K.K.A Knight Goblin Gang Witch
Witch
Goblin Gang Witch Ice Spirit Zap Knight Mortar P.E.K.K.A
Zap Witch P.E.K.K.A
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar
Mortar Zap
Knight
Zap Mortar
Ice Spirit Zap Witch
Mortar Witch
Ice Spirit Zap
Zap Mortar
Goblin Gang
Zap Knight Mortar
Zap
Knight Mortar
Mortar
Zap Mortar
Zap Mortar Witch
Mortar
Mortar
Zap Mortar
Zap Mortar Witch
Zap Mortar
Zap Ice Spirit Mortar Witch
Witch
Mortar Zap Witch
Zap Mortar Witch
Zap Mortar
Zap Witch
Zap Ice Spirit Witch
Zap Mortar
Zap Ice Spirit
P.E.K.K.A
Zap Ice Spirit Goblin Gang Witch
Zap Witch
Knight Goblin Gang
Zap Mortar
Zap
P.E.K.K.A
Zap Ice Spirit Goblin Gang Witch
Zap Witch
Zap Mortar Witch
P.E.K.K.A
Mortar

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