My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Cannon Cart P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Cannon Cart P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Cannon Cart
Giant Snowball
Skeleton Army Witch
Zap
Mortar Skeleton Army Witch Cannon Cart
Barbarian Barrel
Mortar Skeleton Army Witch Cannon Cart
The Log
Skeleton Army Witch Cannon Cart
Earthquake
Mortar Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Witch Cannon Cart P.E.K.K.A
Fireball
Mortar Skeleton Army Witch Cannon Cart
Poison
Mortar Skeleton Army Witch
Lightning
Mortar Witch Cannon Cart Goblinstein
Rocket
Mortar Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Tornado Mortar Witch Cannon Cart Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Tornado Mortar

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mortar Cannon Cart
Mortar
Arrows Tornado
Skeleton Army
Tornado
P.E.K.K.A Mortar Witch Cannon Cart
Witch
Tornado Cannon Cart P.E.K.K.A
Cannon Cart
Arrows Tornado Witch
P.E.K.K.A
Arrows Tornado Witch
Goblinstein

Defense Synergies 1 10

Arrows
Mortar Tornado Cannon Cart P.E.K.K.A
Mortar
Arrows Skeleton Army Tornado
Skeleton Army
Mortar Cannon Cart
Tornado
P.E.K.K.A Arrows Mortar Witch Cannon Cart
Witch
Tornado Cannon Cart
Cannon Cart
Arrows Skeleton Army Tornado Witch
P.E.K.K.A
Tornado Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar
Skeleton Army P.E.K.K.A Mortar Witch Cannon Cart
Mortar Skeleton Army Tornado Witch P.E.K.K.A Cannon Cart
Skeleton Army Witch P.E.K.K.A Mortar Cannon Cart
Arrows Skeleton Army Tornado P.E.K.K.A
Arrows Skeleton Army Tornado Cannon Cart
Tornado Arrows Mortar Witch
Arrows Cannon Cart P.E.K.K.A
Witch P.E.K.K.A Mortar Skeleton Army Tornado
Skeleton Army Tornado Cannon Cart
Skeleton Army Witch Arrows Tornado Cannon Cart
Arrows Tornado Witch
Mortar Skeleton Army P.E.K.K.A Witch Cannon Cart
Skeleton Army Arrows Mortar Tornado Witch Cannon Cart P.E.K.K.A
Skeleton Army P.E.K.K.A Mortar Cannon Cart
Skeleton Army Tornado Mortar P.E.K.K.A
Arrows Mortar Skeleton Army Tornado Witch Cannon Cart P.E.K.K.A
Arrows Mortar Skeleton Army Tornado Witch Cannon Cart
Arrows Mortar Tornado Witch Cannon Cart
P.E.K.K.A Mortar Tornado Cannon Cart
Skeleton Army Arrows Witch Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Cannon Cart P.E.K.K.A
Arrows Mortar Cannon Cart
Skeleton Army P.E.K.K.A Witch Cannon Cart
Skeleton Army P.E.K.K.A Tornado Cannon Cart
P.E.K.K.A Skeleton Army Witch Cannon Cart
Arrows Tornado Witch
Skeleton Army P.E.K.K.A Witch Cannon Cart
P.E.K.K.A Skeleton Army Cannon Cart
P.E.K.K.A Mortar Skeleton Army Tornado Witch Cannon Cart
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch Cannon Cart
Skeleton Army P.E.K.K.A Arrows Tornado
Skeleton Army Cannon Cart P.E.K.K.A Witch
Skeleton Army Witch Cannon Cart
Skeleton Army Witch Mortar Tornado Cannon Cart P.E.K.K.A
Arrows Witch Cannon Cart P.E.K.K.A
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Tornado
Arrows Cannon Cart
Cannon Cart Arrows
Arrows Mortar
Arrows Tornado Witch
Arrows Mortar Tornado Witch
Arrows Tornado
Arrows Mortar Tornado
Tornado
Arrows Mortar Tornado Cannon Cart
Arrows Tornado
Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Witch Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Tornado
Arrows Mortar
Arrows Mortar Tornado Witch
Arrows Tornado
Tornado
Arrows Mortar Cannon Cart
Arrows Tornado Mortar Witch
Witch
Arrows Mortar Tornado Witch
Arrows Mortar Tornado Witch
Arrows Mortar Tornado
Arrows Tornado Witch
Witch
Arrows Mortar
Arrows
P.E.K.K.A
Arrows
Skeleton Army Witch Cannon Cart
Arrows Tornado Witch
Arrows
Cannon Cart
Arrows Mortar
Arrows Tornado
Cannon Cart P.E.K.K.A
Tornado Witch
Tornado Witch
Mortar Tornado Witch Cannon Cart
Cannon Cart P.E.K.K.A
Mortar

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