My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Guards
Giant Snowball
Cannon Goblin Gang Goblin Barrel Guards
Zap
Cannon Goblin Gang Goblin Barrel Guards
Barbarian Barrel
Knight Cannon Goblin Gang Goblin Barrel Guards
The Log
Cannon Goblin Gang Goblin Barrel Guards
Earthquake
Cannon Goblin Gang Goblin Barrel Guards
Arrows
Goblin Gang Goblin Barrel Guards
Royal Delivery
Knight Goblin Gang Goblin Barrel Guards P.E.K.K.A Mother Witch
Fireball
Cannon Goblin Gang Goblin Barrel Mother Witch
Poison
Cannon Goblin Gang Guards Mother Witch
Lightning
Knight Cannon Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Goblin Gang Goblin Barrel Guards Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel The Log Mother Witch
Cannon
Goblin Gang
Knight Goblin Barrel P.E.K.K.A
Goblin Barrel
Knight Goblin Gang Guards P.E.K.K.A
Guards
Goblin Barrel The Log
P.E.K.K.A
Goblin Gang Goblin Barrel The Log Mother Witch
The Log
Knight Guards P.E.K.K.A
Mother Witch
Knight P.E.K.K.A

Defense Synergies 4 11

Knight
Cannon Goblin Gang The Log Mother Witch
Cannon
Knight The Log Goblin Gang Guards Mother Witch
Goblin Gang
Knight Cannon Guards P.E.K.K.A The Log
Goblin Barrel
Guards
Cannon Goblin Gang The Log Mother Witch
P.E.K.K.A
The Log Goblin Gang
The Log
Cannon P.E.K.K.A Knight Goblin Gang Guards Mother Witch
Mother Witch
Knight Cannon Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log
P.E.K.K.A Knight Cannon Goblin Gang The Log
Cannon Goblin Gang P.E.K.K.A Knight
Cannon P.E.K.K.A Knight Goblin Gang Guards
P.E.K.K.A The Log
Goblin Gang The Log Cannon Guards Mother Witch
Cannon Goblin Gang
Cannon P.E.K.K.A The Log
Cannon P.E.K.K.A Goblin Gang
Knight Goblin Gang Guards Cannon
Goblin Gang Guards Mother Witch Knight Cannon The Log
Goblin Gang
Cannon P.E.K.K.A Knight Goblin Gang Guards The Log
Cannon Goblin Gang Guards P.E.K.K.A The Log
P.E.K.K.A Knight Cannon Goblin Gang
Cannon Goblin Gang P.E.K.K.A The Log
Knight Cannon Goblin Gang P.E.K.K.A
Cannon Knight Goblin Gang Guards The Log
The Log Knight Cannon Guards Mother Witch
P.E.K.K.A Cannon
Goblin Gang Knight Cannon Guards P.E.K.K.A The Log Mother Witch
P.E.K.K.A Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Guards P.E.K.K.A
Knight Goblin Gang The Log
Goblin Gang Guards P.E.K.K.A Knight The Log
Goblin Gang Guards P.E.K.K.A Knight The Log
P.E.K.K.A Knight Cannon Goblin Gang Guards
Mother Witch Goblin Gang
Goblin Gang Guards P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Knight The Log
P.E.K.K.A Cannon Goblin Gang Guards
P.E.K.K.A Knight Guards
P.E.K.K.A Guards The Log
P.E.K.K.A Knight Cannon Goblin Gang Guards
Cannon
Goblin Gang Guards Knight P.E.K.K.A The Log
Cannon P.E.K.K.A The Log Mother Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards The Log
The Log
The Log
Knight Guards The Log
The Log
Mother Witch
The Log
The Log
The Log
Goblin Gang Guards
Knight The Log
Knight The Log
The Log
The Log
The Log
The Log
The Log Mother Witch
The Log
The Log
The Log
The Log Mother Witch
The Log
The Log
The Log
Mother Witch
Guards
The Log
P.E.K.K.A
The Log
Goblin Gang Guards
The Log
Knight Goblin Gang
The Log
P.E.K.K.A
Goblin Gang Guards The Log
The Log
P.E.K.K.A

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