My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon
Giant Snowball
Bats Musketeer Guards Balloon
Zap
Bats Guards Balloon
Barbarian Barrel
Knight Musketeer Guards
The Log
Musketeer Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Knight Musketeer Guards Balloon P.E.K.K.A
Fireball
Musketeer Balloon
Poison
Bats Musketeer Guards Balloon
Lightning
Knight Musketeer Balloon
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Guards Musketeer Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Zap P.E.K.K.A
Zap
Arrows Balloon P.E.K.K.A Bats Knight Musketeer Guards
Arrows
Zap Balloon P.E.K.K.A Knight
Knight
Bats Musketeer Balloon Zap Arrows
Musketeer
Knight Zap Balloon P.E.K.K.A
Guards
Zap
Balloon
Bats Zap Arrows Knight Musketeer
P.E.K.K.A
Zap Arrows Bats Musketeer

Defense Synergies 3 11

Bats
Knight Zap Musketeer P.E.K.K.A
Zap
Bats Arrows Knight Musketeer Guards P.E.K.K.A
Arrows
Zap Knight P.E.K.K.A
Knight
Bats Musketeer Zap Arrows
Musketeer
Knight Guards Bats Zap P.E.K.K.A
Guards
Musketeer Zap
Balloon
P.E.K.K.A
Bats Zap Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer
P.E.K.K.A Bats Zap Knight Musketeer
P.E.K.K.A Bats Knight Musketeer
P.E.K.K.A Bats Knight Musketeer Guards
Arrows P.E.K.K.A
Arrows Bats Zap Musketeer Guards
Bats Musketeer Zap Arrows
Zap Arrows Musketeer P.E.K.K.A
P.E.K.K.A Musketeer
Knight Guards Musketeer
Bats Guards Zap Arrows Knight Musketeer
Arrows Musketeer Bats Zap
P.E.K.K.A Bats Zap Knight Musketeer Guards
Bats Zap Arrows Guards P.E.K.K.A
P.E.K.K.A Knight
Zap P.E.K.K.A
Bats Arrows Knight Musketeer P.E.K.K.A
Arrows Bats Zap Knight Musketeer Guards
Zap Arrows Bats Knight Musketeer Guards
P.E.K.K.A Musketeer
Bats Arrows Knight Musketeer Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap P.E.K.K.A
Zap Arrows Knight Musketeer
Guards P.E.K.K.A Bats Zap Knight Musketeer
Guards P.E.K.K.A Bats Zap Knight Musketeer
P.E.K.K.A Knight Musketeer Guards
Arrows Bats Zap Musketeer
Guards P.E.K.K.A Bats Knight Musketeer
P.E.K.K.A Knight
Zap P.E.K.K.A Bats Knight
P.E.K.K.A Musketeer Guards
P.E.K.K.A Bats Knight Musketeer Guards
P.E.K.K.A Zap Arrows Guards
P.E.K.K.A Knight Guards
Musketeer
Guards Bats Zap Knight Musketeer P.E.K.K.A
Bats Arrows Zap Musketeer P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Guards
Arrows Zap Musketeer
Arrows
Arrows Knight Musketeer Guards
Zap Arrows
Arrows Bats Zap Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Bats Musketeer Guards
Zap Arrows Knight Musketeer
Zap Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Bats
Zap Arrows Musketeer
Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Bats Zap Arrows Musketeer
Zap Bats Musketeer Guards
Zap Arrows Musketeer
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Musketeer Guards
Zap Arrows Musketeer
Arrows
Knight Musketeer
Arrows Zap Musketeer
Zap Arrows
Musketeer P.E.K.K.A
Zap Bats Musketeer Guards
Bats Zap Musketeer
Zap Musketeer
P.E.K.K.A

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