My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Skeleton Army Electro Wizard
The Log
Goblin Gang Firecracker Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Firecracker Skeleton Army Electro Wizard
Poison
Goblin Gang Firecracker Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Skeleton Army Mini P.E.K.K.A Electro Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Giant Mini P.E.K.K.A P.E.K.K.A
Firecracker
Royal Giant Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Royal Giant
Firecracker Goblin Gang The Log Electro Wizard
Mini P.E.K.K.A
Goblin Gang Firecracker The Log Electro Wizard
Skeleton Army
P.E.K.K.A
Electro Wizard Goblin Gang Firecracker The Log
The Log
Royal Giant Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
P.E.K.K.A Royal Giant Mini P.E.K.K.A

Defense Synergies 4 15

Goblin Gang
Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log Electro Wizard
Firecracker
The Log Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Royal Giant
Mini P.E.K.K.A
The Log Electro Wizard Goblin Gang Firecracker Skeleton Army
Skeleton Army
Goblin Gang Firecracker Mini P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Goblin Gang Firecracker Electro Wizard
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Goblin Gang Skeleton Army Electro Wizard
Electro Wizard
Mini P.E.K.K.A Goblin Gang Firecracker Skeleton Army P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Gang Firecracker The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Gang Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
Goblin Gang Skeleton Army The Log Firecracker Electro Wizard
Electro Wizard Goblin Gang Firecracker
P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Mini P.E.K.K.A Electro Wizard
Goblin Gang Skeleton Army Electro Wizard Firecracker The Log
Goblin Gang Firecracker Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Gang The Log Electro Wizard
Skeleton Army Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Gang Electro Wizard
Skeleton Army Goblin Gang Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Goblin Gang Firecracker Skeleton Army The Log Electro Wizard
The Log Firecracker Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Goblin Gang Skeleton Army Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Firecracker Mini P.E.K.K.A The Log
Goblin Gang Skeleton Army P.E.K.K.A Mini P.E.K.K.A The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Skeleton Army
Firecracker Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Firecracker Mini P.E.K.K.A Skeleton Army The Log
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Mini P.E.K.K.A
Skeleton Army P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Gang
Firecracker Skeleton Army
Goblin Gang Skeleton Army Electro Wizard Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Goblin Gang Mini P.E.K.K.A Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Electro Wizard
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
Mini P.E.K.K.A
The Log
Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard Goblin Gang Skeleton Army
Firecracker Electro Wizard
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
The Log Firecracker
Firecracker P.E.K.K.A
Goblin Gang Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
P.E.K.K.A
Firecracker

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