My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Princess
Zap
Bats Princess
Barbarian Barrel
Elite Barbarians Wizard Princess
The Log
Elite Barbarians Princess
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Elite Barbarians Wizard P.E.K.K.A Princess
Fireball
Elite Barbarians Wizard Princess
Poison
Bats Wizard Princess
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage The Log Princess Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Rage The Log

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Rage P.E.K.K.A
Zap
Elite Barbarians P.E.K.K.A Bats The Log Princess
Elite Barbarians
Zap Rage Bats Wizard The Log
Wizard
Elite Barbarians Rage P.E.K.K.A
Rage
Elite Barbarians Bats Wizard
P.E.K.K.A
Zap Bats Wizard The Log Princess
The Log
Zap Elite Barbarians P.E.K.K.A Princess
Princess
Zap P.E.K.K.A The Log

Defense Synergies 1 13

Bats
Zap P.E.K.K.A The Log
Zap
Bats Elite Barbarians P.E.K.K.A The Log Princess
Elite Barbarians
Zap Wizard The Log
Wizard
Elite Barbarians P.E.K.K.A The Log
Rage
P.E.K.K.A
The Log Bats Zap Wizard Princess
The Log
P.E.K.K.A Bats Zap Elite Barbarians Wizard Princess
Princess
Zap P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Elite Barbarians P.E.K.K.A Bats Zap The Log
P.E.K.K.A Bats Elite Barbarians
Elite Barbarians P.E.K.K.A Bats
Elite Barbarians P.E.K.K.A The Log Princess
The Log Bats Zap
Bats Zap Wizard Princess
Zap P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians Princess
Elite Barbarians
Bats Zap Wizard The Log Princess
Bats Zap Wizard Princess
P.E.K.K.A Bats Zap Elite Barbarians Wizard The Log
Wizard Bats Zap P.E.K.K.A The Log Princess
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians P.E.K.K.A The Log
Wizard Bats Elite Barbarians P.E.K.K.A
Bats Zap Elite Barbarians Wizard The Log
Zap Wizard The Log Bats Princess
P.E.K.K.A Elite Barbarians
Wizard Bats Elite Barbarians P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Wizard The Log
P.E.K.K.A Bats Zap Elite Barbarians The Log
P.E.K.K.A Bats Zap Elite Barbarians The Log
P.E.K.K.A Elite Barbarians
Wizard Bats Zap Princess
P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Bats Elite Barbarians The Log
P.E.K.K.A
P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Zap Elite Barbarians The Log
Elite Barbarians P.E.K.K.A Wizard
Wizard Princess
Elite Barbarians Bats Zap P.E.K.K.A The Log
Bats Zap Elite Barbarians Wizard P.E.K.K.A The Log Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
The Log
Wizard Zap The Log
Wizard Bats Zap Princess
Wizard The Log Princess
The Log Zap Wizard Princess
The Log Zap Wizard
Bats Elite Barbarians
Zap Wizard The Log Princess
Zap Wizard Princess
Elite Barbarians The Log Princess
Princess
Princess Zap Elite Barbarians The Log
Zap Wizard The Log Princess
Wizard The Log Princess
Bats
Zap Wizard The Log Princess
Zap Wizard The Log Princess
The Log
Wizard Princess
The Log
Zap The Log
Zap The Log Wizard Princess
The Log Zap Wizard Princess
Zap Wizard The Log Princess
Zap The Log
Elite Barbarians Bats Zap Wizard Princess
Zap Bats Wizard
Elite Barbarians
Zap Wizard The Log
Zap Princess
P.E.K.K.A
Wizard The Log Princess
Zap Bats Princess
Zap Wizard Princess
The Log
Wizard Princess
The Log Zap Wizard Princess
Zap
Elite Barbarians P.E.K.K.A
Zap Bats Elite Barbarians The Log Princess
Bats Zap Princess
Zap The Log Princess
P.E.K.K.A
Wizard

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