My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Dart Goblin Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Fire Spirit Dart Goblin Battle Ram
Zap
Skeletons Fire Spirit Dart Goblin Battle Ram
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Dart Goblin Battle Ram
The Log
Skeletons Fire Spirit Ice Spirit Dart Goblin Battle Ram
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Ice Spirit Dart Goblin
Royal Delivery
Skeletons Fire Spirit Ice Spirit Dart Goblin Battle Ram P.E.K.K.A
Fireball
Dart Goblin Battle Ram
Poison
Dart Goblin
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Battle Ram Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Rage Arrows Dart Goblin Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit Rage

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Battle Ram
Ice Spirit
Battle Ram P.E.K.K.A Dart Goblin
Arrows
P.E.K.K.A Battle Ram
Dart Goblin
Ice Spirit Battle Ram P.E.K.K.A
Battle Ram
Ice Spirit Fire Spirit Arrows Dart Goblin P.E.K.K.A
Rage
P.E.K.K.A
Fire Spirit Ice Spirit Arrows Dart Goblin Battle Ram

Defense Synergies 1 9

Skeletons
Dart Goblin Fire Spirit Ice Spirit P.E.K.K.A
Fire Spirit
Skeletons Ice Spirit P.E.K.K.A
Ice Spirit
Skeletons Fire Spirit Dart Goblin P.E.K.K.A
Arrows
P.E.K.K.A
Dart Goblin
Skeletons Ice Spirit P.E.K.K.A
Battle Ram
Rage
P.E.K.K.A
Skeletons Fire Spirit Ice Spirit Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
P.E.K.K.A Skeletons Ice Spirit Dart Goblin
P.E.K.K.A Skeletons Fire Spirit Dart Goblin
P.E.K.K.A Skeletons Dart Goblin
Arrows P.E.K.K.A
Arrows Skeletons Fire Spirit Dart Goblin
Dart Goblin Fire Spirit Ice Spirit Arrows
Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Fire Spirit Ice Spirit Dart Goblin
Dart Goblin Skeletons Arrows
Arrows Dart Goblin
P.E.K.K.A Skeletons Fire Spirit Ice Spirit
Fire Spirit Ice Spirit Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A
Ice Spirit P.E.K.K.A
Skeletons Arrows P.E.K.K.A
Fire Spirit Ice Spirit Arrows Dart Goblin
Arrows Fire Spirit Ice Spirit Dart Goblin
P.E.K.K.A Dart Goblin
Fire Spirit Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows
P.E.K.K.A Skeletons Ice Spirit
P.E.K.K.A
P.E.K.K.A Skeletons
Fire Spirit Arrows Skeletons Ice Spirit Dart Goblin
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Arrows
P.E.K.K.A Skeletons
Dart Goblin
Skeletons Ice Spirit Dart Goblin P.E.K.K.A
Arrows Dart Goblin P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Fire Spirit Arrows
Arrows Fire Spirit Ice Spirit Dart Goblin
Fire Spirit Arrows Dart Goblin
Arrows Fire Spirit Ice Spirit Dart Goblin
Arrows Dart Goblin
Fire Spirit
Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin
Fire Spirit Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Fire Spirit Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin
Arrows
Arrows
Arrows Fire Spirit Ice Spirit
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin
Ice Spirit Dart Goblin
Arrows Dart Goblin
Ice Spirit Arrows
P.E.K.K.A
Arrows
Fire Spirit Ice Spirit Dart Goblin
Fire Spirit Arrows Dart Goblin
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Ice Spirit Dart Goblin
Dart Goblin
Dart Goblin
P.E.K.K.A
Dart Goblin

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