My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Demolisher P.E.K.K.A Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Demolisher Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Battle Ram Royal Ghost Bandit Magic Archer
The Log
Battle Ram Goblin Demolisher Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram Goblin Demolisher P.E.K.K.A Royal Ghost Bandit Magic Archer
Fireball
Battle Ram Bandit Magic Archer
Poison
Magic Archer
Lightning
Battle Ram Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Goblin Demolisher P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Bandit Battle Ram Goblin Demolisher Magic Archer Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Royal Ghost Bandit Battle Ram

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Lightning Bandit
Battle Ram
Bandit Magic Archer Arrows Goblin Demolisher Lightning P.E.K.K.A Royal Ghost
Goblin Demolisher
Battle Ram P.E.K.K.A Royal Ghost Bandit
Lightning
Arrows Battle Ram
P.E.K.K.A
Arrows Magic Archer Battle Ram Goblin Demolisher
Royal Ghost
Battle Ram Goblin Demolisher Bandit Magic Archer
Bandit
Battle Ram Arrows Goblin Demolisher Royal Ghost Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Royal Ghost Bandit

Defense Synergies 0 6

Arrows
Lightning P.E.K.K.A Bandit
Battle Ram
Goblin Demolisher
P.E.K.K.A Bandit
Lightning
Arrows
P.E.K.K.A
Arrows Goblin Demolisher
Royal Ghost
Bandit
Arrows Goblin Demolisher Magic Archer
Magic Archer
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Demolisher Magic Archer
P.E.K.K.A Bandit
P.E.K.K.A Lightning Bandit
P.E.K.K.A Bandit
Lightning Arrows Goblin Demolisher P.E.K.K.A
Arrows Goblin Demolisher Royal Ghost Bandit Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows P.E.K.K.A Bandit Magic Archer
P.E.K.K.A
Royal Ghost Bandit
Arrows Goblin Demolisher Royal Ghost Bandit Magic Archer
Arrows Magic Archer
P.E.K.K.A Lightning Bandit
Arrows Goblin Demolisher P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Bandit
Lightning P.E.K.K.A Bandit
Arrows P.E.K.K.A
Arrows Goblin Demolisher Royal Ghost Bandit Magic Archer
Arrows Goblin Demolisher Royal Ghost Bandit Magic Archer
P.E.K.K.A
Goblin Demolisher Royal Ghost Arrows P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit
Bandit Arrows Lightning Royal Ghost Magic Archer
P.E.K.K.A Bandit Lightning
Lightning P.E.K.K.A Bandit
P.E.K.K.A Bandit
Arrows Goblin Demolisher Magic Archer
P.E.K.K.A Lightning Bandit
P.E.K.K.A
Lightning P.E.K.K.A Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Arrows
Lightning P.E.K.K.A Bandit
Goblin Demolisher Magic Archer
Lightning P.E.K.K.A Magic Archer
Arrows P.E.K.K.A Royal Ghost Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Arrows Royal Ghost Bandit
Arrows Royal Ghost Bandit Magic Archer
Lightning Arrows Bandit Magic Archer
Lightning Arrows
Arrows Goblin Demolisher Magic Archer
Arrows Magic Archer
Arrows Goblin Demolisher Magic Archer
Arrows Goblin Demolisher Lightning Magic Archer
Arrows Lightning Bandit
Lightning
Lightning Arrows Bandit Magic Archer
Lightning Arrows Magic Archer
Lightning Bandit Magic Archer
Lightning Arrows Bandit Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Goblin Demolisher Bandit Magic Archer
Lightning Magic Archer Arrows Goblin Demolisher Bandit
Lightning Arrows
Lightning
Lightning Arrows Goblin Demolisher Bandit Magic Archer
Lightning Arrows Goblin Demolisher Magic Archer
Lightning Magic Archer
Lightning Arrows
Lightning
Lightning Arrows
Arrows Goblin Demolisher Magic Archer
Arrows Lightning Royal Ghost Bandit Magic Archer
Lightning Arrows Bandit Magic Archer
Lightning Arrows Bandit Magic Archer
Lightning Arrows Magic Archer
Lightning
Lightning
Lightning Arrows Bandit Magic Archer
Lightning Arrows Magic Archer
P.E.K.K.A
Arrows Lightning Magic Archer
Lightning Bandit Magic Archer
Lightning Arrows Magic Archer
Arrows
Lightning Magic Archer
Arrows Lightning Magic Archer
Lightning Arrows
P.E.K.K.A
Lightning Magic Archer
Lightning Magic Archer
Lightning Royal Ghost Bandit Magic Archer
P.E.K.K.A
Lightning

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