My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Battle Ram Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Dark Prince
Giant Snowball
Bats Mega Minion Battle Ram
Zap
Bats Battle Ram Dark Prince
Barbarian Barrel
Battle Ram Dark Prince Electro Wizard
The Log
Battle Ram Dark Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Mega Minion Battle Ram Dark Prince P.E.K.K.A Electro Wizard
Fireball
Mega Minion Battle Ram Electro Wizard
Poison
Bats Mega Minion Electro Wizard
Lightning
Mega Minion Battle Ram Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Battle Ram Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mega Minion Battle Ram Dark Prince Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Mega Minion Battle Ram

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mega Minion Battle Ram Dark Prince P.E.K.K.A
Zap
Mega Minion Battle Ram P.E.K.K.A Electro Wizard Bats Dark Prince Poison
Mega Minion
Zap Bats Poison
Battle Ram
Zap Poison Bats P.E.K.K.A Electro Wizard
Dark Prince
Bats Zap Poison Electro Wizard
Poison
Battle Ram P.E.K.K.A Zap Mega Minion Dark Prince
P.E.K.K.A
Zap Poison Electro Wizard Bats Battle Ram
Electro Wizard
Zap P.E.K.K.A Battle Ram Dark Prince

Defense Synergies 2 13

Bats
Zap Dark Prince P.E.K.K.A Electro Wizard
Zap
Mega Minion Electro Wizard Bats Dark Prince Poison P.E.K.K.A
Mega Minion
Zap Dark Prince Electro Wizard
Battle Ram
Dark Prince
Bats Zap Mega Minion Poison Electro Wizard
Poison
Zap Dark Prince Electro Wizard
P.E.K.K.A
Bats Zap Electro Wizard
Electro Wizard
Zap Bats Mega Minion Dark Prince Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard
P.E.K.K.A Bats Zap Mega Minion Dark Prince Electro Wizard
P.E.K.K.A Bats Mega Minion Dark Prince Electro Wizard
P.E.K.K.A Bats Mega Minion Dark Prince Electro Wizard
Dark Prince Poison P.E.K.K.A
Bats Zap Mega Minion Dark Prince Electro Wizard
Bats Mega Minion Electro Wizard Zap Poison
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A
Dark Prince Electro Wizard
Bats Poison Electro Wizard Zap Mega Minion Dark Prince
Mega Minion Bats Zap Poison Electro Wizard
P.E.K.K.A Bats Zap Dark Prince Electro Wizard
Bats Zap Mega Minion Dark Prince Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Bats Dark Prince Poison P.E.K.K.A Electro Wizard
Bats Zap Mega Minion Dark Prince Electro Wizard
Zap Poison Bats Mega Minion Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Bats Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Mega Minion
P.E.K.K.A Bats Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Dark Prince
Poison Bats Zap Electro Wizard
Dark Prince P.E.K.K.A Bats Mega Minion Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Bats Mega Minion Dark Prince Poison
P.E.K.K.A Mega Minion
P.E.K.K.A Bats Mega Minion Dark Prince
P.E.K.K.A Zap Dark Prince Poison Electro Wizard
Dark Prince P.E.K.K.A
Electro Wizard Bats Zap Mega Minion Dark Prince Poison P.E.K.K.A
Bats Poison Zap Mega Minion Dark Prince P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Poison
Dark Prince Poison
Poison Zap Dark Prince
Poison Bats Zap Mega Minion
Poison
Poison Zap
Poison Zap
Bats Poison Electro Wizard
Poison Zap Dark Prince Electro Wizard
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Bats
Zap Mega Minion Dark Prince Poison Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Dark Prince
Mega Minion
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Bats Zap Electro Wizard
Zap Electro Wizard Bats Mega Minion Poison
Mega Minion
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Bats Dark Prince
Poison Zap Mega Minion Electro Wizard
Poison Mega Minion Dark Prince Electro Wizard
Zap Poison
Zap Poison
Mega Minion Dark Prince P.E.K.K.A
Zap Bats Poison Electro Wizard
Bats Zap Poison Electro Wizard
Poison Zap Dark Prince Electro Wizard
P.E.K.K.A

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