My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Battle Ram Witch
Zap
Cannon Firecracker Battle Ram Witch
Barbarian Barrel
Cannon Firecracker Battle Ram Witch
The Log
Cannon Firecracker Battle Ram Witch
Earthquake
Cannon Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Battle Ram Witch P.E.K.K.A
Fireball
Cannon Firecracker Battle Ram Witch
Poison
Cannon Firecracker Witch
Lightning
Cannon Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Cannon Firecracker Battle Ram Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Cannon

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Battle Ram P.E.K.K.A Witch The Log
Arrows
Zap P.E.K.K.A Battle Ram
Cannon
Firecracker
Zap Battle Ram P.E.K.K.A
Battle Ram
Zap The Log Arrows Firecracker Witch P.E.K.K.A
Witch
Zap Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Arrows Firecracker Battle Ram Witch The Log
The Log
Battle Ram Zap P.E.K.K.A

Defense Synergies 4 11

Zap
Cannon Arrows Firecracker Witch P.E.K.K.A The Log
Arrows
Zap Cannon P.E.K.K.A
Cannon
Zap The Log Arrows Firecracker Witch
Firecracker
The Log Zap Cannon P.E.K.K.A
Battle Ram
Witch
Zap Cannon The Log
P.E.K.K.A
The Log Zap Arrows Firecracker
The Log
Cannon Firecracker P.E.K.K.A Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker The Log
P.E.K.K.A Zap Cannon Firecracker Witch The Log
Cannon Witch P.E.K.K.A
Cannon Witch P.E.K.K.A Firecracker
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Zap Cannon Firecracker
Zap Arrows Cannon Firecracker Witch
Zap Arrows Cannon P.E.K.K.A The Log
Cannon Witch P.E.K.K.A
Cannon Firecracker
Witch Zap Arrows Cannon Firecracker The Log
Arrows Zap Firecracker Witch
Cannon P.E.K.K.A Zap Witch The Log
Zap Arrows Cannon Firecracker Witch P.E.K.K.A The Log
P.E.K.K.A Cannon
Zap Cannon P.E.K.K.A The Log
Arrows Cannon Firecracker Witch P.E.K.K.A
Arrows Cannon Zap Firecracker Witch The Log
Zap Arrows Witch The Log Cannon Firecracker
P.E.K.K.A Cannon
Arrows Cannon Firecracker Witch P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A
Zap Arrows Firecracker The Log
P.E.K.K.A Zap Witch The Log
P.E.K.K.A Zap The Log
P.E.K.K.A Cannon Witch
Arrows Firecracker Zap Witch
P.E.K.K.A Witch
P.E.K.K.A
Zap P.E.K.K.A Firecracker Witch The Log
Witch P.E.K.K.A Cannon
P.E.K.K.A Witch
P.E.K.K.A Zap Arrows The Log
P.E.K.K.A Cannon Witch
Cannon Firecracker Witch
Witch Zap Firecracker P.E.K.K.A The Log
Arrows Zap Cannon Firecracker Witch P.E.K.K.A The Log
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker Zap The Log
Arrows The Log
Arrows Firecracker The Log
Zap Arrows Firecracker The Log
Arrows Firecracker Zap Witch
Arrows Firecracker Witch The Log
Arrows The Log Zap Firecracker
Arrows The Log Zap Firecracker
Firecracker Zap Arrows The Log
Zap Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Witch The Log
Arrows Firecracker The Log
Arrows
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Witch The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows Firecracker The Log Witch
Witch
Arrows Firecracker The Log Zap Witch
Zap Arrows Witch The Log
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Zap Arrows The Log
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Zap Witch
Zap Arrows Firecracker Witch
Arrows The Log
Firecracker
Arrows The Log Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Witch The Log
Firecracker Zap Witch
Zap Firecracker Witch The Log
P.E.K.K.A
Firecracker

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