My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram P.E.K.K.A Royal Ghost Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Fisherman
Giant Snowball
Skeletons Battle Ram Fisherman
Zap
Skeletons Battle Ram Fisherman
Barbarian Barrel
Skeletons Battle Ram Royal Ghost
The Log
Skeletons Battle Ram Fisherman
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Battle Ram P.E.K.K.A Royal Ghost Fisherman Mother Witch
Fireball
Battle Ram Fisherman Mother Witch
Poison
Fisherman Mother Witch
Lightning
Battle Ram Fisherman Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Rage P.E.K.K.A Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Royal Ghost Fisherman Battle Ram Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Royal Ghost

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Battle Ram Mother Witch
Battle Ram
Arrows P.E.K.K.A Royal Ghost Mother Witch
Rage
Mother Witch
P.E.K.K.A
Arrows Battle Ram Fisherman Mother Witch
Royal Ghost
Battle Ram Fisherman Mother Witch
Fisherman
P.E.K.K.A Royal Ghost
Mother Witch
Arrows Battle Ram Rage P.E.K.K.A Royal Ghost

Defense Synergies 1 7

Skeletons
Fisherman P.E.K.K.A Royal Ghost
Arrows
P.E.K.K.A Mother Witch
Battle Ram
Rage
P.E.K.K.A
Skeletons Arrows Fisherman
Royal Ghost
Skeletons Mother Witch
Fisherman
Skeletons P.E.K.K.A Mother Witch
Mother Witch
Arrows Royal Ghost Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Skeletons Fisherman
P.E.K.K.A Fisherman Skeletons
P.E.K.K.A Skeletons Fisherman
Arrows P.E.K.K.A
Arrows Skeletons Royal Ghost Mother Witch
Arrows
Arrows P.E.K.K.A
P.E.K.K.A Skeletons Fisherman
Skeletons Royal Ghost Fisherman
Mother Witch Skeletons Arrows Royal Ghost Fisherman
Arrows
P.E.K.K.A Skeletons
Arrows P.E.K.K.A Royal Ghost
P.E.K.K.A
P.E.K.K.A Fisherman
Skeletons Arrows P.E.K.K.A Fisherman
Arrows Royal Ghost Fisherman
Arrows Royal Ghost Fisherman Mother Witch
P.E.K.K.A Fisherman
Royal Ghost Arrows P.E.K.K.A Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Royal Ghost Fisherman
Arrows Royal Ghost Fisherman
P.E.K.K.A Skeletons Fisherman
P.E.K.K.A Fisherman
P.E.K.K.A Skeletons Fisherman
Arrows Mother Witch Skeletons
P.E.K.K.A Skeletons
P.E.K.K.A Fisherman
P.E.K.K.A Skeletons
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Arrows
P.E.K.K.A Skeletons
Skeletons P.E.K.K.A Fisherman
Arrows P.E.K.K.A Royal Ghost Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Royal Ghost Fisherman
Arrows
Arrows
Arrows
Arrows Mother Witch
Arrows
Arrows
Arrows Fisherman
Fisherman
Arrows Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Arrows
Arrows
Fisherman
Arrows Fisherman
Arrows Mother Witch
Arrows
Fisherman
Arrows
Arrows Mother Witch
Fisherman
Arrows Royal Ghost Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Mother Witch
Arrows
Arrows
P.E.K.K.A
Arrows
Arrows
Arrows
Arrows
Arrows
P.E.K.K.A
Royal Ghost
P.E.K.K.A

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