My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Demolisher P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Demolisher Guards
Giant Snowball
Battle Ram Guards Little Prince
Zap
Battle Ram Guards Little Prince
Barbarian Barrel
Battle Ram Guards Electro Wizard Little Prince
The Log
Battle Ram Goblin Demolisher Guards Little Prince
Earthquake
Guards
Arrows
Guards Little Prince
Royal Delivery
Battle Ram Goblin Demolisher Guards P.E.K.K.A Electro Wizard Little Prince
Fireball
Battle Ram Electro Wizard Little Prince
Poison
Guards Electro Wizard Little Prince
Lightning
Battle Ram Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Goblin Demolisher Guards P.E.K.K.A Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Little Prince Battle Ram Goblin Demolisher Electro Wizard Goblin Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Little Prince Battle Ram

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram
Battle Ram
Arrows Goblin Demolisher P.E.K.K.A Electro Wizard
Goblin Demolisher
Battle Ram P.E.K.K.A Goblin Machine
Guards
P.E.K.K.A
Arrows Electro Wizard Battle Ram Goblin Demolisher
Electro Wizard
P.E.K.K.A Battle Ram
Goblin Machine
Goblin Demolisher
Little Prince

Defense Synergies 0 7

Arrows
P.E.K.K.A Little Prince
Battle Ram
Goblin Demolisher
P.E.K.K.A Goblin Machine
Guards
Electro Wizard
P.E.K.K.A
Arrows Goblin Demolisher Electro Wizard
Electro Wizard
Guards P.E.K.K.A Little Prince
Goblin Machine
Goblin Demolisher
Little Prince
Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Guards Electro Wizard
Arrows Goblin Demolisher P.E.K.K.A
Arrows Goblin Demolisher Guards Electro Wizard
Electro Wizard Arrows Little Prince
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A
Guards Electro Wizard Little Prince
Guards Electro Wizard Arrows Goblin Demolisher
Arrows Electro Wizard
P.E.K.K.A Guards Electro Wizard
Arrows Goblin Demolisher Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Arrows P.E.K.K.A Electro Wizard
Arrows Goblin Demolisher Guards Electro Wizard Little Prince
Arrows Goblin Demolisher Guards Electro Wizard Little Prince
P.E.K.K.A Electro Wizard
Goblin Demolisher Arrows Guards P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Electro Wizard
Electro Wizard Arrows
Guards P.E.K.K.A Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Guards
Arrows Goblin Demolisher Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards Electro Wizard
P.E.K.K.A Guards
Goblin Demolisher
Guards Electro Wizard P.E.K.K.A Little Prince
Arrows P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Electro Wizard
Arrows
Arrows Guards
Arrows Goblin Demolisher
Arrows Goblin Machine
Arrows Goblin Demolisher
Arrows Goblin Demolisher
Arrows
Guards Electro Wizard
Arrows Electro Wizard Goblin Machine
Arrows
Arrows
Arrows
Arrows Goblin Demolisher
Arrows Goblin Demolisher
Arrows
Arrows Goblin Demolisher Electro Wizard Goblin Machine
Arrows Goblin Demolisher Goblin Machine Little Prince
Arrows
Arrows
Arrows Goblin Demolisher Goblin Machine Little Prince
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard Little Prince
Electro Wizard Guards
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Guards
Arrows Electro Wizard
Arrows
Electro Wizard
Arrows
Arrows
P.E.K.K.A
Guards Electro Wizard
Electro Wizard
Electro Wizard Little Prince
P.E.K.K.A

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