My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram P.E.K.K.A Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Battle Ram P.E.K.K.A Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Miner Skeleton King
Giant Snowball
Fire Spirit Spear Goblins Battle Ram Miner Skeleton King
Zap
Fire Spirit Spear Goblins Battle Ram Skeleton King
Barbarian Barrel
Fire Spirit Spear Goblins Battle Ram Magic Archer Skeleton King
The Log
Fire Spirit Spear Goblins Battle Ram Skeleton King
Earthquake
Spear Goblins Skeleton King
Arrows
Fire Spirit Spear Goblins Skeleton King
Royal Delivery
Fire Spirit Spear Goblins Battle Ram P.E.K.K.A Miner Magic Archer Skeleton King
Fireball
Battle Ram Magic Archer Skeleton King
Poison
Spear Goblins Magic Archer Skeleton King
Lightning
Battle Ram Magic Archer Skeleton King
Rocket
Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Magic Archer Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Battle Ram Tornado P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Tornado Miner Battle Ram Magic Archer Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Tornado Miner

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner Battle Ram
Spear Goblins
Miner Battle Ram
Battle Ram
Magic Archer Fire Spirit Spear Goblins Tornado P.E.K.K.A
Tornado
P.E.K.K.A Magic Archer Battle Ram
P.E.K.K.A
Fire Spirit Tornado Magic Archer Battle Ram
Miner
Fire Spirit Spear Goblins Magic Archer Skeleton King
Magic Archer
Battle Ram Tornado P.E.K.K.A Miner
Skeleton King
Miner

Defense Synergies 2 6

Fire Spirit
Spear Goblins Tornado P.E.K.K.A
Spear Goblins
Fire Spirit P.E.K.K.A Skeleton King
Battle Ram
Tornado
P.E.K.K.A Magic Archer Fire Spirit Skeleton King
P.E.K.K.A
Tornado Fire Spirit Spear Goblins
Miner
Magic Archer
Tornado
Skeleton King
Spear Goblins Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Magic Archer
P.E.K.K.A
Tornado P.E.K.K.A Fire Spirit
P.E.K.K.A Skeleton King
Tornado P.E.K.K.A
Tornado Fire Spirit Spear Goblins Magic Archer
Tornado Fire Spirit Spear Goblins Magic Archer
P.E.K.K.A Magic Archer
P.E.K.K.A Tornado Skeleton King
Tornado Fire Spirit Spear Goblins Miner
Spear Goblins Tornado Magic Archer Skeleton King
Spear Goblins Tornado Magic Archer
P.E.K.K.A Fire Spirit
Fire Spirit Tornado P.E.K.K.A Magic Archer Skeleton King
P.E.K.K.A Skeleton King
Tornado P.E.K.K.A
Tornado P.E.K.K.A
Fire Spirit Spear Goblins Tornado Magic Archer
Tornado Fire Spirit Spear Goblins Magic Archer
P.E.K.K.A Tornado
Fire Spirit Spear Goblins P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins P.E.K.K.A
Miner Magic Archer
P.E.K.K.A Spear Goblins
P.E.K.K.A Tornado
P.E.K.K.A
Fire Spirit Tornado Magic Archer
P.E.K.K.A Spear Goblins
P.E.K.K.A
P.E.K.K.A Spear Goblins Tornado Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Tornado
P.E.K.K.A Skeleton King
Magic Archer
Spear Goblins Tornado P.E.K.K.A Magic Archer Skeleton King
P.E.K.K.A Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Tornado Miner Magic Archer
Miner Magic Archer
Fire Spirit Magic Archer
Fire Spirit Spear Goblins Tornado Magic Archer
Fire Spirit Tornado Magic Archer
Fire Spirit Tornado Magic Archer
Miner Tornado
Fire Spirit Tornado
Miner Tornado Magic Archer
Fire Spirit Tornado Magic Archer
Fire Spirit Miner Magic Archer
Magic Archer
Magic Archer
Spear Goblins Magic Archer
Magic Archer
Tornado
Fire Spirit Magic Archer
Fire Spirit Tornado Miner Magic Archer
Magic Archer
Tornado
Tornado
Tornado Fire Spirit Magic Archer
Miner Tornado Magic Archer
Tornado Miner Magic Archer
Miner Tornado Magic Archer
Fire Spirit Tornado Magic Archer
Miner Magic Archer
Magic Archer
P.E.K.K.A
Magic Archer
Fire Spirit Spear Goblins Magic Archer
Fire Spirit Tornado Magic Archer
Miner Magic Archer
Magic Archer Skeleton King
Tornado
P.E.K.K.A
Tornado Magic Archer Skeleton King
Tornado Magic Archer
Tornado Miner Magic Archer
P.E.K.K.A

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