My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Bandit
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram Bandit
Barbarian Barrel
Electro Spirit Battle Ram Royal Ghost Bandit
The Log
Electro Spirit Battle Ram Bandit
Earthquake
Arrows
Electro Spirit Minions
Royal Delivery
Electro Spirit Minions Battle Ram P.E.K.K.A Royal Ghost Bandit
Fireball
Minions Battle Ram Bandit
Poison
Minions
Lightning
Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Battle Ram Rage P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Arrows Minions Royal Ghost Bandit Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Arrows Minions

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram P.E.K.K.A Bandit
Arrows
P.E.K.K.A Battle Ram Bandit
Minions
Rage Battle Ram P.E.K.K.A Bandit
Battle Ram
Bandit Electro Spirit Arrows Minions P.E.K.K.A Royal Ghost
Rage
Minions
P.E.K.K.A
Arrows Electro Spirit Minions Battle Ram
Royal Ghost
Battle Ram Bandit
Bandit
Battle Ram Electro Spirit Arrows Minions Royal Ghost

Defense Synergies 0 4

Electro Spirit
Arrows
P.E.K.K.A Bandit
Minions
P.E.K.K.A Bandit
Battle Ram
Rage
P.E.K.K.A
Arrows Minions
Royal Ghost
Bandit
Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
P.E.K.K.A Minions Bandit
P.E.K.K.A Minions Bandit
P.E.K.K.A Minions Bandit
Arrows P.E.K.K.A
Arrows Electro Spirit Minions Royal Ghost Bandit
Minions Electro Spirit Arrows
Electro Spirit Arrows P.E.K.K.A Bandit
P.E.K.K.A Minions
Royal Ghost Bandit
Minions Electro Spirit Arrows Royal Ghost Bandit
Arrows Minions
P.E.K.K.A Minions Bandit
Electro Spirit Arrows Minions P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Arrows Minions P.E.K.K.A
Arrows Electro Spirit Minions Royal Ghost Bandit
Arrows Electro Spirit Minions Royal Ghost Bandit
P.E.K.K.A
Royal Ghost Electro Spirit Arrows Minions P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit
Bandit Arrows Royal Ghost
P.E.K.K.A Bandit Minions
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Arrows Electro Spirit Minions
P.E.K.K.A Minions Bandit
P.E.K.K.A
P.E.K.K.A Electro Spirit Minions Bandit
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Arrows
P.E.K.K.A Bandit
Electro Spirit Minions P.E.K.K.A
Arrows Minions Electro Spirit P.E.K.K.A Royal Ghost
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost Bandit
Arrows Royal Ghost Bandit
Arrows Bandit
Arrows
Arrows
Arrows Electro Spirit Minions
Arrows
Arrows
Arrows Bandit
Minions
Arrows Bandit
Arrows
Bandit
Arrows Minions Bandit
Arrows
Arrows Bandit
Arrows Bandit
Arrows
Minions
Arrows Bandit
Arrows
Minions
Arrows
Arrows
Arrows Electro Spirit
Arrows Royal Ghost Bandit
Arrows Bandit
Arrows Bandit
Arrows
Electro Spirit Minions
Arrows Bandit
Electro Spirit Arrows
P.E.K.K.A
Arrows
Electro Spirit Minions Bandit
Arrows
Arrows
Arrows
Arrows
P.E.K.K.A
Electro Spirit Minions
Royal Ghost Bandit
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: