My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Wall Breakers P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Wall Breakers
Giant Snowball
Goblins Minions Battle Ram Wall Breakers Princess
Zap
Goblins Minions Firecracker Battle Ram Wall Breakers Princess
Barbarian Barrel
Goblins Firecracker Battle Ram Wall Breakers Princess
The Log
Goblins Firecracker Battle Ram Wall Breakers Princess
Earthquake
Firecracker
Arrows
Goblins Minions Firecracker Wall Breakers Princess
Royal Delivery
Goblins Minions Firecracker Battle Ram Wall Breakers P.E.K.K.A Princess
Fireball
Minions Firecracker Battle Ram Wall Breakers Princess
Poison
Minions Firecracker Princess
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Wall Breakers Minions Firecracker Princess Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Wall Breakers Minions

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Zap
Firecracker Battle Ram P.E.K.K.A Goblins Minions Wall Breakers Princess
Minions
Zap Firecracker Battle Ram Wall Breakers P.E.K.K.A
Firecracker
Zap Minions Battle Ram Wall Breakers P.E.K.K.A Princess
Battle Ram
Zap Goblins Minions Firecracker Wall Breakers P.E.K.K.A Princess
Wall Breakers
Zap Minions Firecracker Battle Ram Princess
P.E.K.K.A
Zap Minions Firecracker Battle Ram Princess
Princess
Zap Firecracker Battle Ram Wall Breakers P.E.K.K.A

Defense Synergies 0 12

Goblins
Zap Firecracker Princess
Zap
Goblins Minions Firecracker P.E.K.K.A Princess
Minions
Zap Firecracker P.E.K.K.A
Firecracker
Goblins Zap Minions P.E.K.K.A Princess
Battle Ram
Wall Breakers
P.E.K.K.A
Zap Minions Firecracker Princess
Princess
Goblins Zap Firecracker P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker
P.E.K.K.A Goblins Zap Minions Firecracker
P.E.K.K.A Goblins Minions
P.E.K.K.A Goblins Minions Firecracker
Firecracker P.E.K.K.A Princess
Goblins Zap Minions Firecracker
Minions Zap Firecracker Princess
Zap P.E.K.K.A
P.E.K.K.A Goblins Minions Princess
Goblins Firecracker
Goblins Minions Zap Firecracker Princess
Minions Zap Firecracker Princess
P.E.K.K.A Zap Minions
Goblins Zap Minions Firecracker P.E.K.K.A Princess
P.E.K.K.A
Zap P.E.K.K.A
Goblins Minions Firecracker P.E.K.K.A
Goblins Zap Minions Firecracker
Zap Minions Firecracker Princess
P.E.K.K.A
Goblins Minions Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A
Zap Firecracker
P.E.K.K.A Goblins Zap Minions
P.E.K.K.A Zap
P.E.K.K.A
Firecracker Zap Minions Princess
P.E.K.K.A Goblins Minions
P.E.K.K.A
Zap P.E.K.K.A Goblins Minions Firecracker
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap
P.E.K.K.A
Firecracker Princess
Goblins Zap Minions Firecracker P.E.K.K.A
Minions Zap Firecracker P.E.K.K.A Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Zap Princess
Firecracker
Zap Firecracker
Firecracker Zap Minions Princess
Firecracker Princess
Zap Firecracker Princess
Zap Firecracker
Goblins Minions
Firecracker Zap Princess
Zap Firecracker Princess
Firecracker Princess
Minions Firecracker Princess
Princess Zap Firecracker
Zap Firecracker Princess
Firecracker Princess
Minions
Zap Firecracker Princess
Zap Firecracker Princess
Minions
Princess
Zap
Zap Firecracker Princess
Firecracker Zap Princess
Zap Princess
Zap Firecracker
Zap Firecracker Princess
Zap Minions Firecracker
Zap
Zap Firecracker Princess
P.E.K.K.A
Firecracker Princess
Zap Minions Princess
Zap Firecracker Princess
Firecracker Princess
Zap Firecracker Princess
Zap
Firecracker P.E.K.K.A
Zap Minions Firecracker Princess
Firecracker Zap Princess
Zap Firecracker Princess
P.E.K.K.A
Firecracker

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