My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Fire Spirit Minions Battle Ram
Zap
Fire Spirit Minions Battle Ram
Barbarian Barrel
Fire Spirit Battle Ram Royal Ghost Electro Wizard
The Log
Fire Spirit Battle Ram
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Battle Ram P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Minions Battle Ram Electro Wizard
Poison
Minions Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Royal Ghost Battle Ram Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Royal Ghost

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Battle Ram
Arrows
P.E.K.K.A Battle Ram Lightning
Minions
Battle Ram P.E.K.K.A
Battle Ram
Fire Spirit Arrows Minions Lightning P.E.K.K.A Royal Ghost Electro Wizard
Lightning
Arrows Battle Ram
P.E.K.K.A
Fire Spirit Arrows Electro Wizard Minions Battle Ram
Royal Ghost
Battle Ram Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Royal Ghost

Defense Synergies 0 8

Fire Spirit
P.E.K.K.A Electro Wizard
Arrows
Lightning P.E.K.K.A
Minions
P.E.K.K.A Electro Wizard
Battle Ram
Lightning
Arrows
P.E.K.K.A
Fire Spirit Arrows Minions Electro Wizard
Royal Ghost
Electro Wizard
Electro Wizard
Fire Spirit Minions P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Fire Spirit Minions Lightning Electro Wizard
P.E.K.K.A Minions Electro Wizard
Lightning Arrows P.E.K.K.A
Arrows Fire Spirit Minions Royal Ghost Electro Wizard
Minions Lightning Electro Wizard Fire Spirit Arrows
Lightning Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Minions
Fire Spirit Royal Ghost Electro Wizard
Minions Electro Wizard Arrows Royal Ghost
Arrows Minions Electro Wizard
P.E.K.K.A Fire Spirit Minions Lightning Electro Wizard
Fire Spirit Arrows Minions P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Electro Wizard
Arrows Minions P.E.K.K.A Electro Wizard
Fire Spirit Arrows Minions Royal Ghost Electro Wizard
Arrows Fire Spirit Minions Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Fire Spirit Arrows Minions P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Arrows Lightning Royal Ghost
P.E.K.K.A Minions Lightning Electro Wizard
Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A
Fire Spirit Arrows Minions Electro Wizard
P.E.K.K.A Minions Lightning Electro Wizard
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Minions
P.E.K.K.A
P.E.K.K.A Minions
Lightning P.E.K.K.A Arrows Electro Wizard
Lightning P.E.K.K.A
Electro Wizard Minions Lightning P.E.K.K.A
Arrows Minions P.E.K.K.A Royal Ghost Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Royal Ghost
Arrows Royal Ghost Electro Wizard
Lightning Arrows
Lightning Arrows
Fire Spirit Arrows
Arrows Fire Spirit Minions
Fire Spirit Arrows
Arrows Fire Spirit Lightning
Arrows Lightning
Lightning Fire Spirit Minions Electro Wizard
Lightning Arrows Electro Wizard
Lightning Fire Spirit Arrows
Lightning Fire Spirit
Lightning Arrows Minions
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Minions Lightning
Lightning Fire Spirit Arrows Electro Wizard
Lightning Fire Spirit Arrows
Lightning Minions
Lightning Arrows
Lightning
Lightning Arrows
Arrows Fire Spirit
Arrows Lightning Royal Ghost Electro Wizard
Lightning Arrows
Lightning Arrows
Lightning Fire Spirit Arrows Electro Wizard
Lightning Electro Wizard Minions
Lightning
Lightning Arrows
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Lightning
Lightning Electro Wizard Fire Spirit Minions
Lightning Fire Spirit Arrows Electro Wizard
Arrows
Lightning Electro Wizard
Arrows Lightning
Lightning Arrows
P.E.K.K.A
Minions Lightning Electro Wizard
Lightning Electro Wizard
Lightning Royal Ghost Electro Wizard
P.E.K.K.A
Lightning

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