My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Princess Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Princess Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Princess
Zap
Battle Ram Princess Bandit
Barbarian Barrel
Battle Ram Princess Royal Ghost Bandit Electro Wizard
The Log
Battle Ram Princess Bandit
Earthquake
Arrows
Princess
Royal Delivery
Battle Ram P.E.K.K.A Princess Royal Ghost Bandit Electro Wizard
Fireball
Battle Ram Princess Bandit Electro Wizard
Poison
Princess Electro Wizard
Lightning
Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Princess Royal Ghost Bandit Fireball Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Princess Royal Ghost Bandit

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Electro Wizard Princess Royal Ghost Bandit
Fireball
Zap Battle Ram Princess Electro Wizard
Battle Ram
Zap Bandit Fireball P.E.K.K.A Princess Royal Ghost Electro Wizard
P.E.K.K.A
Zap Electro Wizard Battle Ram Princess
Princess
Zap Fireball Battle Ram P.E.K.K.A Royal Ghost
Royal Ghost
Zap Battle Ram Princess Bandit Electro Wizard
Bandit
Battle Ram Zap Royal Ghost Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Battle Ram Royal Ghost Bandit

Defense Synergies 2 13

Zap
Fireball Electro Wizard P.E.K.K.A Princess Royal Ghost Bandit
Fireball
Zap Princess Bandit Electro Wizard
Battle Ram
P.E.K.K.A
Zap Princess Electro Wizard
Princess
Zap Fireball P.E.K.K.A Royal Ghost Bandit
Royal Ghost
Zap Princess Electro Wizard
Bandit
Zap Fireball Princess Electro Wizard
Electro Wizard
Zap Fireball P.E.K.K.A Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A Princess
Fireball Zap Royal Ghost Bandit Electro Wizard
Electro Wizard Zap Fireball Princess
Zap Fireball P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Princess
Royal Ghost Bandit Electro Wizard
Electro Wizard Zap Fireball Princess Royal Ghost Bandit
Zap Fireball Princess Electro Wizard
P.E.K.K.A Zap Fireball Bandit Electro Wizard
Fireball Zap P.E.K.K.A Princess Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap Fireball P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Fireball Zap Royal Ghost Bandit Electro Wizard
Zap Fireball Princess Royal Ghost Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Fireball P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Royal Ghost
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Zap Fireball Bandit Electro Wizard
P.E.K.K.A Bandit
Fireball Zap Princess Electro Wizard
P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball Bandit
Fireball Princess
Electro Wizard Zap Fireball P.E.K.K.A
Zap Fireball P.E.K.K.A Princess Royal Ghost Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Royal Ghost Bandit
Fireball Zap Princess Royal Ghost Bandit Electro Wizard
Fireball Bandit
Fireball
Fireball Zap
Fireball Zap Princess
Princess
Fireball Zap Princess
Fireball Zap Bandit
Fireball Electro Wizard
Zap Fireball Princess Bandit Electro Wizard
Fireball Zap Princess
Fireball Princess Bandit
Fireball Princess Bandit
Princess Zap Fireball
Zap Fireball Princess Bandit
Fireball Princess Bandit
Fireball
Zap Fireball Princess Bandit Electro Wizard
Zap Fireball Princess
Fireball
Fireball Princess
Zap Fireball
Zap Fireball Princess
Fireball Zap Princess Royal Ghost Bandit Electro Wizard
Fireball Zap Princess Bandit
Fireball Zap Bandit
Zap Fireball Princess Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Bandit
Zap Fireball Princess Electro Wizard
P.E.K.K.A
Fireball Princess
Zap Electro Wizard Fireball Princess Bandit
Fireball Zap Princess Electro Wizard
Fireball
Fireball Princess Electro Wizard
Zap Fireball Princess
Zap Fireball
P.E.K.K.A
Zap Fireball Princess Electro Wizard
Zap Fireball Princess Electro Wizard
Zap Fireball Princess Royal Ghost Bandit Electro Wizard
P.E.K.K.A
Fireball

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