My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Wizard P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Musketeer Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Musketeer Battle Ram Wizard Royal Ghost Bandit
The Log
Musketeer Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Musketeer Battle Ram Wizard P.E.K.K.A Royal Ghost Bandit
Fireball
Musketeer Battle Ram Wizard Bandit
Poison
Musketeer Wizard
Lightning
Musketeer Battle Ram Wizard Bandit
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Royal Ghost Bandit Musketeer Battle Ram Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Royal Ghost Bandit

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram P.E.K.K.A Musketeer Royal Ghost Bandit
Arrows
Zap P.E.K.K.A Battle Ram Bandit
Musketeer
Zap Battle Ram P.E.K.K.A Royal Ghost Bandit
Battle Ram
Zap Bandit Arrows Musketeer P.E.K.K.A Royal Ghost
Wizard
P.E.K.K.A Royal Ghost Bandit
P.E.K.K.A
Zap Arrows Musketeer Battle Ram Wizard
Royal Ghost
Zap Musketeer Battle Ram Wizard Bandit
Bandit
Battle Ram Zap Arrows Musketeer Wizard Royal Ghost

Defense Synergies 0 13

Zap
Arrows Musketeer P.E.K.K.A Royal Ghost Bandit
Arrows
Zap P.E.K.K.A Bandit
Musketeer
Zap P.E.K.K.A Royal Ghost Bandit
Battle Ram
Wizard
P.E.K.K.A Royal Ghost Bandit
P.E.K.K.A
Zap Arrows Musketeer Wizard
Royal Ghost
Zap Musketeer Wizard
Bandit
Zap Arrows Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard
P.E.K.K.A Zap Musketeer Bandit
P.E.K.K.A Musketeer Bandit
P.E.K.K.A Musketeer Bandit
Arrows P.E.K.K.A
Arrows Zap Musketeer Royal Ghost Bandit
Musketeer Zap Arrows Wizard
Zap Arrows Musketeer P.E.K.K.A Bandit
P.E.K.K.A Musketeer
Musketeer Royal Ghost Bandit
Zap Arrows Musketeer Wizard Royal Ghost Bandit
Arrows Musketeer Zap Wizard
P.E.K.K.A Zap Musketeer Wizard Bandit
Wizard Zap Arrows P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Wizard Arrows Musketeer P.E.K.K.A
Arrows Zap Musketeer Wizard Royal Ghost Bandit
Zap Arrows Wizard Musketeer Royal Ghost Bandit
P.E.K.K.A Musketeer
Wizard Royal Ghost Arrows Musketeer P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Bandit
Bandit Zap Arrows Musketeer Wizard Royal Ghost
P.E.K.K.A Bandit Zap Musketeer
P.E.K.K.A Zap Musketeer Bandit
P.E.K.K.A Musketeer Bandit
Arrows Wizard Zap Musketeer
P.E.K.K.A Musketeer Bandit
P.E.K.K.A
Zap P.E.K.K.A Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap Arrows
P.E.K.K.A Wizard Bandit
Wizard Musketeer
Zap Musketeer P.E.K.K.A
Arrows Zap Musketeer Wizard P.E.K.K.A Royal Ghost
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Royal Ghost Bandit
Arrows Zap Musketeer Royal Ghost Bandit
Arrows Bandit
Arrows Musketeer
Wizard Zap Arrows
Arrows Wizard Zap Musketeer
Arrows Musketeer Wizard
Arrows Zap Wizard
Arrows Zap Wizard Bandit
Musketeer
Zap Arrows Musketeer Wizard Bandit
Zap Arrows Musketeer Wizard
Musketeer Bandit
Arrows Musketeer Bandit
Zap Arrows Musketeer
Zap Arrows Musketeer Wizard Bandit
Arrows Musketeer Wizard Bandit
Arrows
Zap Arrows Musketeer Wizard Bandit
Zap Arrows Wizard
Musketeer
Arrows Wizard
Musketeer
Zap Arrows Musketeer
Zap Arrows Wizard
Arrows Zap Musketeer Wizard Royal Ghost Bandit
Zap Arrows Musketeer Wizard Bandit
Zap Arrows Musketeer Bandit
Zap Arrows Musketeer Wizard
Zap Musketeer Wizard
Zap Arrows Musketeer Wizard Bandit
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Musketeer Bandit
Zap Arrows Musketeer Wizard
Arrows
Musketeer Wizard
Arrows Zap Musketeer Wizard
Zap Arrows
Musketeer P.E.K.K.A
Zap Musketeer
Zap Musketeer
Zap Musketeer Royal Ghost Bandit
P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: