My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Cannon Cart P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Cannon Cart P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Cannon Cart
Giant Snowball
Archers Battle Ram
Zap
Archers Battle Ram Cannon Cart
Barbarian Barrel
Archers Battle Ram Cannon Cart Royal Ghost Electro Wizard
The Log
Archers Battle Ram Cannon Cart
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Battle Ram Cannon Cart P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Archers Battle Ram Cannon Cart Electro Wizard
Poison
Archers Electro Wizard
Lightning
Battle Ram Cannon Cart Electro Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Royal Ghost Battle Ram Electro Wizard Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Royal Ghost

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Cannon Cart P.E.K.K.A Electro Wizard Archers Royal Ghost
Archers
Zap Arrows Battle Ram P.E.K.K.A Royal Ghost
Arrows
Zap P.E.K.K.A Archers Battle Ram Cannon Cart
Battle Ram
Zap Archers Arrows P.E.K.K.A Royal Ghost Electro Wizard
Cannon Cart
Zap Arrows Royal Ghost Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Archers Battle Ram
Royal Ghost
Zap Archers Battle Ram Cannon Cart Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Cannon Cart Royal Ghost

Defense Synergies 1 14

Zap
Electro Wizard Archers Arrows Cannon Cart P.E.K.K.A Royal Ghost
Archers
Zap Cannon Cart P.E.K.K.A Electro Wizard
Arrows
Zap Cannon Cart P.E.K.K.A
Battle Ram
Cannon Cart
Zap Archers Arrows Royal Ghost Electro Wizard
P.E.K.K.A
Zap Archers Arrows Electro Wizard
Royal Ghost
Zap Cannon Cart Electro Wizard
Electro Wizard
Zap Archers Cannon Cart P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Electro Wizard
P.E.K.K.A Zap Cannon Cart Electro Wizard
P.E.K.K.A Archers Cannon Cart Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard
Arrows P.E.K.K.A
Arrows Zap Archers Cannon Cart Royal Ghost Electro Wizard
Electro Wizard Zap Archers Arrows
Zap Arrows Cannon Cart P.E.K.K.A Electro Wizard
P.E.K.K.A
Archers Cannon Cart Royal Ghost Electro Wizard
Archers Electro Wizard Zap Arrows Cannon Cart Royal Ghost
Arrows Zap Archers Electro Wizard
P.E.K.K.A Zap Cannon Cart Electro Wizard
Zap Arrows Cannon Cart P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard
Zap P.E.K.K.A Electro Wizard
Arrows Cannon Cart P.E.K.K.A Electro Wizard
Arrows Zap Archers Cannon Cart Royal Ghost Electro Wizard
Zap Arrows Archers Cannon Cart Royal Ghost Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard
Royal Ghost Archers Arrows Cannon Cart P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Cannon Cart P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Zap Archers Arrows Cannon Cart Royal Ghost
P.E.K.K.A Zap Cannon Cart Electro Wizard
P.E.K.K.A Zap Cannon Cart Electro Wizard
P.E.K.K.A Cannon Cart
Arrows Zap Archers Electro Wizard
P.E.K.K.A Archers Cannon Cart Electro Wizard
P.E.K.K.A Cannon Cart
Zap P.E.K.K.A Electro Wizard Cannon Cart
P.E.K.K.A
P.E.K.K.A Cannon Cart
P.E.K.K.A Zap Arrows Electro Wizard
Cannon Cart P.E.K.K.A
Archers Cannon Cart
Electro Wizard Zap Archers Cannon Cart P.E.K.K.A
Arrows Zap Archers Cannon Cart P.E.K.K.A Royal Ghost Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Zap Royal Ghost Electro Wizard
Arrows Cannon Cart
Cannon Cart Arrows
Zap Arrows
Arrows Zap
Archers Arrows
Arrows Zap
Arrows Zap
Electro Wizard
Zap Arrows Cannon Cart Electro Wizard
Zap Archers Arrows
Cannon Cart
Arrows Cannon Cart
Zap Arrows Cannon Cart
Zap Arrows Cannon Cart
Arrows Cannon Cart
Arrows
Zap Archers Arrows Electro Wizard
Zap Arrows
Arrows
Zap Arrows Cannon Cart
Zap Arrows
Arrows Zap Royal Ghost Electro Wizard
Zap Arrows
Zap Arrows
Zap Archers Arrows Electro Wizard
Zap Electro Wizard
Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Archers Cannon Cart
Zap Archers Arrows Electro Wizard
Arrows
Cannon Cart Electro Wizard
Arrows Zap
Zap Arrows
Cannon Cart P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Cannon Cart Royal Ghost Electro Wizard
Cannon Cart P.E.K.K.A

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