My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats P.E.K.K.A Royal Ghost Bandit Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Royal Ghost Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Ram Rider
Giant Snowball
Bats Ram Rider Little Prince
Zap
Bats Bandit Ram Rider Little Prince
Barbarian Barrel
Ice Spirit Royal Ghost Bandit Little Prince
The Log
Ice Spirit Bandit Ram Rider Little Prince
Earthquake
Arrows
Ice Spirit Bats Little Prince
Royal Delivery
Ice Spirit Bats P.E.K.K.A Royal Ghost Bandit Ram Rider Little Prince
Fireball
Bandit Ram Rider Little Prince
Poison
Bats Little Prince
Lightning
Bandit Ram Rider Little Prince
Rocket
Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Royal Ghost Bandit Little Prince Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Royal Ghost

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Bats Royal Ghost Bandit Ram Rider
Bats
Ice Spirit Zap P.E.K.K.A Bandit Ram Rider
Zap
Ice Spirit P.E.K.K.A Ram Rider Bats Royal Ghost Bandit Little Prince
P.E.K.K.A
Ice Spirit Zap Bats Ram Rider
Royal Ghost
Ice Spirit Zap Bandit Ram Rider Little Prince
Bandit
Ice Spirit Bats Zap Royal Ghost Ram Rider Little Prince
Ram Rider
Zap Ice Spirit Bats P.E.K.K.A Royal Ghost Bandit
Little Prince
Zap Royal Ghost Bandit

Defense Synergies 1 17

Ice Spirit
Zap Bats P.E.K.K.A Royal Ghost Bandit Ram Rider Little Prince
Bats
Ice Spirit Zap P.E.K.K.A Bandit
Zap
Ice Spirit Bats P.E.K.K.A Royal Ghost Bandit Ram Rider Little Prince
P.E.K.K.A
Ice Spirit Bats Zap
Royal Ghost
Ice Spirit Zap Little Prince
Bandit
Ice Spirit Bats Zap Ram Rider Little Prince
Ram Rider
Ice Spirit Zap Bandit
Little Prince
Ice Spirit Zap Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ram Rider
P.E.K.K.A Ice Spirit Bats Zap Bandit Ram Rider
P.E.K.K.A Ram Rider Bats Bandit
P.E.K.K.A Bats Bandit Ram Rider
P.E.K.K.A
Bats Zap Royal Ghost Bandit
Bats Ram Rider Ice Spirit Zap Little Prince
Zap P.E.K.K.A Bandit Ram Rider
P.E.K.K.A
Ice Spirit Royal Ghost Bandit Little Prince
Bats Zap Royal Ghost Bandit Ram Rider
Bats Zap Ram Rider
P.E.K.K.A Ice Spirit Bats Zap Bandit Ram Rider
Ice Spirit Bats Zap P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit Ram Rider
Ice Spirit Zap P.E.K.K.A Bandit Ram Rider
Bats P.E.K.K.A
Ice Spirit Bats Zap Royal Ghost Bandit Ram Rider Little Prince
Zap Ice Spirit Bats Royal Ghost Bandit Ram Rider Little Prince
P.E.K.K.A Ram Rider
Royal Ghost Bats P.E.K.K.A Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Bandit
Bandit Zap Royal Ghost
P.E.K.K.A Bandit Ice Spirit Bats Zap Ram Rider
P.E.K.K.A Bats Zap Bandit Ram Rider
P.E.K.K.A Bandit Ram Rider
Ice Spirit Bats Zap Ram Rider
P.E.K.K.A Bats Bandit Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Bats Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap
P.E.K.K.A Bandit Ram Rider
Ice Spirit Bats Zap P.E.K.K.A Little Prince
Bats Zap P.E.K.K.A Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Zap Royal Ghost Bandit Ram Rider
Bandit
Zap
Ice Spirit Bats Zap Ram Rider
Ice Spirit Zap Ram Rider
Zap Bandit Ram Rider
Bats
Zap Bandit Ram Rider
Zap
Bandit
Bandit
Zap
Zap Bandit
Bandit
Bats
Zap Bandit
Zap Little Prince
Zap
Zap Ice Spirit Little Prince
Zap Royal Ghost Bandit Ram Rider
Zap Bandit Ram Rider
Zap Bandit
Bats Zap Little Prince
Zap Ice Spirit Bats
Zap Bandit
Zap Ice Spirit
P.E.K.K.A
Zap Ice Spirit Bats Bandit
Zap Ram Rider
Zap
Zap
P.E.K.K.A
Zap Ice Spirit Bats
Bats Zap
Zap Royal Ghost Bandit Little Prince
P.E.K.K.A

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