My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Ice Wizard Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Ice Wizard Royal Ghost
The Log
Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats P.E.K.K.A Ice Wizard Royal Ghost Ram Rider
Fireball
Ice Wizard Ram Rider
Poison
Bats Ice Wizard
Lightning
Ice Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Tornado The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Earthquake Tornado Ice Wizard Royal Ghost Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Earthquake Tornado

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A Ram Rider
Earthquake
Tornado P.E.K.K.A The Log Ram Rider
Tornado
P.E.K.K.A Earthquake The Log Ice Wizard Ram Rider
P.E.K.K.A
Tornado Bats Earthquake The Log Ice Wizard Ram Rider
The Log
Earthquake Tornado P.E.K.K.A Ram Rider
Ice Wizard
Tornado P.E.K.K.A Ram Rider
Royal Ghost
Ram Rider
Ram Rider
Bats Earthquake Tornado P.E.K.K.A The Log Ice Wizard Royal Ghost

Defense Synergies 3 13

Bats
Earthquake P.E.K.K.A The Log Ice Wizard
Earthquake
Bats Tornado The Log Ice Wizard
Tornado
P.E.K.K.A Ice Wizard Earthquake The Log Ram Rider
P.E.K.K.A
Tornado The Log Bats Ice Wizard
The Log
P.E.K.K.A Bats Earthquake Tornado Ice Wizard Royal Ghost Ram Rider
Ice Wizard
Tornado Bats Earthquake P.E.K.K.A The Log
Royal Ghost
The Log
Ram Rider
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake The Log Ram Rider
P.E.K.K.A Bats The Log Ice Wizard Ram Rider
Tornado P.E.K.K.A Ram Rider Bats Ice Wizard
P.E.K.K.A Bats Ice Wizard Ram Rider
Earthquake Tornado P.E.K.K.A The Log
Tornado The Log Bats Earthquake Ice Wizard Royal Ghost
Bats Tornado Ram Rider Ice Wizard
Earthquake P.E.K.K.A The Log Ram Rider
P.E.K.K.A Tornado Ice Wizard
Tornado Ice Wizard Royal Ghost
Bats Ice Wizard Earthquake Tornado The Log Royal Ghost Ram Rider
Bats Tornado Ice Wizard Ram Rider
P.E.K.K.A Bats Earthquake The Log Ice Wizard Ram Rider
Bats Earthquake Tornado P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Ram Rider
Tornado P.E.K.K.A The Log Ram Rider
Bats Tornado P.E.K.K.A
Bats Tornado The Log Ice Wizard Royal Ghost Ram Rider
Earthquake Tornado The Log Bats Ice Wizard Royal Ghost Ram Rider
P.E.K.K.A Tornado Ram Rider
Royal Ghost Bats Earthquake P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost
The Log Royal Ghost
P.E.K.K.A Bats The Log Ram Rider
P.E.K.K.A Bats Tornado The Log Ram Rider
P.E.K.K.A Ram Rider
Bats Tornado Ice Wizard Ram Rider
P.E.K.K.A Bats Ice Wizard Ram Rider
P.E.K.K.A
P.E.K.K.A Bats Tornado The Log
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Tornado The Log
P.E.K.K.A Ram Rider
Bats Tornado P.E.K.K.A The Log
Bats Earthquake P.E.K.K.A The Log Ice Wizard Royal Ghost
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log Royal Ghost
Tornado The Log Ice Wizard Royal Ghost Ram Rider
Earthquake The Log
Earthquake The Log
Earthquake The Log
Bats Tornado Ice Wizard Ram Rider
Earthquake Tornado The Log
Earthquake The Log Tornado Ice Wizard Ram Rider
The Log Tornado Ram Rider
Bats Tornado
Earthquake Tornado The Log Ram Rider
Tornado
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake Tornado
Bats
Earthquake The Log
Earthquake Tornado The Log
Earthquake The Log
Tornado
Tornado The Log
Earthquake The Log
Earthquake Tornado The Log Ice Wizard
The Log Earthquake Tornado Ice Wizard Royal Ghost Ram Rider
Tornado The Log Ram Rider
Tornado The Log
Bats Tornado Ice Wizard
Bats
Earthquake The Log
P.E.K.K.A
Earthquake The Log
Earthquake Bats
Tornado Ice Wizard Ram Rider
The Log
The Log Earthquake
Tornado
P.E.K.K.A
Bats Tornado The Log
Bats Tornado
Tornado The Log Royal Ghost
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: