My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Royal Ghost Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Baby Dragon Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Guards Royal Ghost Electro Wizard
The Log
Guards Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Baby Dragon P.E.K.K.A Royal Ghost Electro Wizard Ram Rider
Fireball
Baby Dragon Electro Wizard Ram Rider
Poison
Guards Electro Wizard
Lightning
Baby Dragon Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Baby Dragon P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Royal Ghost Baby Dragon Electro Wizard Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Guards Royal Ghost Baby Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Electro Wizard
Guards
Ram Rider
Baby Dragon
Lightning P.E.K.K.A Electro Wizard Ram Rider
Lightning
Ram Rider Baby Dragon
P.E.K.K.A
Electro Wizard Baby Dragon Ram Rider
Royal Ghost
Electro Wizard Ram Rider
Electro Wizard
P.E.K.K.A Rage Baby Dragon Royal Ghost Ram Rider
Ram Rider
Lightning Guards Baby Dragon P.E.K.K.A Royal Ghost Electro Wizard

Defense Synergies 0 6

Rage
Guards
Baby Dragon Electro Wizard
Baby Dragon
Guards P.E.K.K.A
Lightning
P.E.K.K.A
Baby Dragon Electro Wizard
Royal Ghost
Electro Wizard
Electro Wizard
Guards P.E.K.K.A Royal Ghost Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Lightning Electro Wizard
P.E.K.K.A Guards Electro Wizard Ram Rider
Lightning P.E.K.K.A
Guards Baby Dragon Royal Ghost Electro Wizard
Lightning Electro Wizard Ram Rider Baby Dragon
Lightning Baby Dragon P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A
Guards Royal Ghost Electro Wizard
Guards Electro Wizard Baby Dragon Royal Ghost Ram Rider
Baby Dragon Electro Wizard Ram Rider
P.E.K.K.A Guards Lightning Electro Wizard Ram Rider
Guards Baby Dragon P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider
Lightning P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard
Guards Baby Dragon Royal Ghost Electro Wizard Ram Rider
Baby Dragon Guards Royal Ghost Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Royal Ghost Guards Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Baby Dragon Lightning Royal Ghost
Guards P.E.K.K.A Lightning Electro Wizard Ram Rider
Guards Lightning P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Guards Ram Rider
Baby Dragon Electro Wizard Ram Rider
Guards P.E.K.K.A Lightning Electro Wizard Ram Rider
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Baby Dragon
P.E.K.K.A Guards
P.E.K.K.A Guards
Lightning P.E.K.K.A Guards Electro Wizard
Lightning P.E.K.K.A Guards Ram Rider
Baby Dragon
Guards Electro Wizard Baby Dragon Lightning P.E.K.K.A
Baby Dragon P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Baby Dragon Royal Ghost
Baby Dragon Royal Ghost Electro Wizard Ram Rider
Lightning Baby Dragon
Lightning Guards
Baby Dragon
Baby Dragon Ram Rider
Baby Dragon
Baby Dragon Lightning Ram Rider
Lightning Ram Rider
Lightning Guards Electro Wizard
Lightning Electro Wizard Ram Rider
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon Electro Wizard
Lightning Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon
Baby Dragon
Baby Dragon Lightning Royal Ghost Electro Wizard Ram Rider
Lightning Baby Dragon Ram Rider
Lightning Baby Dragon
Lightning Baby Dragon Electro Wizard
Lightning Electro Wizard Guards
Lightning
Lightning
Lightning Electro Wizard
P.E.K.K.A
Lightning
Lightning Electro Wizard Guards
Lightning Baby Dragon Electro Wizard Ram Rider
Lightning Baby Dragon Electro Wizard
Baby Dragon Lightning
Lightning
P.E.K.K.A
Guards Baby Dragon Lightning Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon Royal Ghost Electro Wizard
P.E.K.K.A
Lightning

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