My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Suspicious Bush Dark Prince P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Dark Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Ram Rider
Giant Snowball
Ram Rider
Zap
Dark Prince Ram Rider
Barbarian Barrel
Rascals Dark Prince Electro Wizard
The Log
Rascals Suspicious Bush Dark Prince Ram Rider
Earthquake
Arrows
Rascals Suspicious Bush
Royal Delivery
Rascals Dark Prince P.E.K.K.A Electro Wizard Ram Rider
Fireball
Rascals Suspicious Bush Electro Wizard Ram Rider
Poison
Rascals Suspicious Bush Electro Wizard
Lightning
Dark Prince Electro Wizard Ram Rider
Rocket
Rascals Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Tornado Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Tornado Void Dark Prince Electro Wizard Rascals Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Tornado Void Dark Prince

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Dark Prince Electro Wizard Ram Rider
Suspicious Bush
Tornado
P.E.K.K.A Dark Prince Ram Rider
Void
Dark Prince
Rascals Tornado Electro Wizard Ram Rider
P.E.K.K.A
Tornado Electro Wizard Ram Rider
Electro Wizard
P.E.K.K.A Rascals Dark Prince Ram Rider
Ram Rider
Rascals Tornado Dark Prince P.E.K.K.A Electro Wizard

Defense Synergies 1 7

Rascals
Tornado
Suspicious Bush
Tornado
P.E.K.K.A Rascals Dark Prince Electro Wizard Ram Rider
Void
Dark Prince
Tornado Electro Wizard
P.E.K.K.A
Tornado Electro Wizard
Electro Wizard
Tornado Dark Prince P.E.K.K.A Ram Rider
Ram Rider
Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Wizard Ram Rider
P.E.K.K.A Rascals Dark Prince Electro Wizard Ram Rider
Tornado P.E.K.K.A Ram Rider Rascals Void Dark Prince Electro Wizard
P.E.K.K.A Rascals Dark Prince Electro Wizard Ram Rider
Tornado Dark Prince P.E.K.K.A
Tornado Rascals Dark Prince Electro Wizard
Tornado Electro Wizard Ram Rider Rascals Void
Rascals Void P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Rascals Tornado
Tornado Rascals Dark Prince Electro Wizard
Electro Wizard Rascals Tornado Dark Prince Ram Rider
Rascals Tornado Electro Wizard Ram Rider
P.E.K.K.A Rascals Dark Prince Electro Wizard Ram Rider
Rascals Tornado Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Rascals Electro Wizard Ram Rider
Tornado Rascals P.E.K.K.A Electro Wizard Ram Rider
Rascals Tornado Dark Prince P.E.K.K.A Electro Wizard
Rascals Tornado Dark Prince Electro Wizard Ram Rider
Tornado Rascals Dark Prince Electro Wizard Ram Rider
P.E.K.K.A Tornado Electro Wizard Ram Rider
Rascals Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Void Dark Prince P.E.K.K.A Electro Wizard
Void Electro Wizard
P.E.K.K.A Rascals Dark Prince Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Rascals Tornado Electro Wizard Ram Rider
P.E.K.K.A Rascals Dark Prince Ram Rider
Rascals Tornado Electro Wizard Ram Rider
Rascals Dark Prince P.E.K.K.A Void Electro Wizard Ram Rider
P.E.K.K.A Rascals Dark Prince
Void P.E.K.K.A Electro Wizard Tornado Dark Prince
P.E.K.K.A
P.E.K.K.A Rascals Dark Prince
P.E.K.K.A Tornado Void Dark Prince Electro Wizard
Rascals Dark Prince P.E.K.K.A Ram Rider
Rascals
Rascals Electro Wizard Tornado Dark Prince P.E.K.K.A
Rascals Dark Prince P.E.K.K.A Electro Wizard
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Rascals
Void Tornado Electro Wizard Ram Rider
Void
Rascals Void Dark Prince
Dark Prince
Tornado Ram Rider
Tornado
Tornado Ram Rider
Void Tornado Ram Rider
Tornado Void Electro Wizard
Void Tornado Dark Prince Electro Wizard Ram Rider
Void Tornado
Void
Void
Tornado
Void Dark Prince Electro Wizard
Tornado Void
Void
Tornado Void
Void Tornado
Void
Tornado Dark Prince
Void Tornado Electro Wizard Ram Rider
Void Tornado Ram Rider
Void Tornado
Tornado Void Electro Wizard
Electro Wizard Void
Void
Void
Void Electro Wizard
P.E.K.K.A
Electro Wizard Void Dark Prince
Tornado Electro Wizard Ram Rider
Void Rascals Dark Prince Electro Wizard
Void Tornado
Dark Prince P.E.K.K.A
Rascals Tornado Electro Wizard
Tornado Void Electro Wizard
Void Tornado Dark Prince Electro Wizard
P.E.K.K.A
Void
Void

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