My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Hog Rider Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Hog Rider
Giant Snowball
Bats Royal Recruits Hog Rider
Zap
Bats
Barbarian Barrel
Electro Spirit Royal Recruits Hunter
The Log
Electro Spirit Royal Recruits Hog Rider Hunter
Earthquake
Hog Rider
Arrows
Electro Spirit Bats Royal Recruits
Royal Delivery
Electro Spirit Bats Royal Recruits Hog Rider Hunter P.E.K.K.A
Fireball
Hog Rider Hunter
Poison
Bats Royal Recruits Hunter
Lightning
Hunter
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Barbarian Barrel Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Royal Recruits P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Barbarian Barrel Arrows Hog Rider Hunter Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Barbarian Barrel Arrows

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider P.E.K.K.A
Bats
Hog Rider Royal Recruits Barbarian Barrel P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A
Royal Recruits
Bats Hog Rider Barbarian Barrel
Hog Rider
Bats Arrows Electro Spirit Royal Recruits Barbarian Barrel Hunter
Barbarian Barrel
Bats Royal Recruits Hog Rider Hunter P.E.K.K.A
Hunter
Hog Rider Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Bats Barbarian Barrel Hunter

Defense Synergies 0 10

Electro Spirit
Hunter
Bats
Royal Recruits Barbarian Barrel Hunter P.E.K.K.A
Arrows
Barbarian Barrel P.E.K.K.A
Royal Recruits
Bats
Hog Rider
Barbarian Barrel
Bats Arrows Hunter P.E.K.K.A
Hunter
Electro Spirit Bats Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Bats Arrows Barbarian Barrel Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Barbarian Barrel
Hunter P.E.K.K.A Bats Royal Recruits
Hunter P.E.K.K.A Bats Royal Recruits
Royal Recruits Hunter P.E.K.K.A Bats
Arrows Royal Recruits Barbarian Barrel P.E.K.K.A
Arrows Barbarian Barrel Electro Spirit Bats Hunter
Bats Hunter Electro Spirit Arrows
Electro Spirit Arrows Royal Recruits Barbarian Barrel P.E.K.K.A
Hunter P.E.K.K.A Royal Recruits
Royal Recruits Barbarian Barrel Hunter
Bats Electro Spirit Arrows Royal Recruits Barbarian Barrel Hunter
Arrows Hunter Bats
Royal Recruits Hunter P.E.K.K.A Bats
Electro Spirit Bats Arrows Royal Recruits Barbarian Barrel Hunter P.E.K.K.A
Royal Recruits P.E.K.K.A Hunter
Royal Recruits Hunter P.E.K.K.A
Bats Arrows Royal Recruits Hunter P.E.K.K.A
Arrows Electro Spirit Bats Royal Recruits Barbarian Barrel Hunter
Arrows Barbarian Barrel Hunter Electro Spirit Bats Royal Recruits
P.E.K.K.A Royal Recruits Hunter
Royal Recruits Electro Spirit Bats Arrows Barbarian Barrel Hunter P.E.K.K.A
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Barbarian Barrel P.E.K.K.A
Arrows Barbarian Barrel Hunter
Royal Recruits P.E.K.K.A Bats Hunter
Royal Recruits Hunter P.E.K.K.A Bats Barbarian Barrel
Royal Recruits P.E.K.K.A Hunter
Arrows Electro Spirit Bats Hunter
Royal Recruits P.E.K.K.A Bats Hunter
P.E.K.K.A Royal Recruits Hunter
Royal Recruits P.E.K.K.A Electro Spirit Bats Barbarian Barrel
Royal Recruits P.E.K.K.A
P.E.K.K.A Bats Royal Recruits Hunter
Royal Recruits P.E.K.K.A Arrows
Royal Recruits P.E.K.K.A Hunter
Royal Recruits
Royal Recruits Electro Spirit Bats Barbarian Barrel Hunter P.E.K.K.A
Bats Arrows Electro Spirit Royal Recruits Barbarian Barrel Hunter P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel
Arrows Electro Spirit Bats Hunter
Arrows
Arrows Barbarian Barrel Hunter
Arrows
Bats
Arrows Royal Recruits Barbarian Barrel
Arrows
Barbarian Barrel Hunter
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Hunter
Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel
Bats
Arrows Barbarian Barrel Hunter
Arrows Barbarian Barrel
Arrows
Arrows Royal Recruits Barbarian Barrel
Arrows Electro Spirit Barbarian Barrel Hunter
Arrows Barbarian Barrel Hunter
Arrows
Arrows Barbarian Barrel
Bats Arrows Hunter
Electro Spirit Bats
Arrows Hunter
Electro Spirit Arrows
P.E.K.K.A
Arrows
Electro Spirit Bats Royal Recruits Barbarian Barrel
Arrows Hunter
Arrows Barbarian Barrel
Hunter
Arrows
Arrows
Royal Recruits P.E.K.K.A
Electro Spirit Bats Royal Recruits
Bats
Royal Recruits Barbarian Barrel
P.E.K.K.A

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