My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Wizard P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Royal Recruits P.E.K.K.A Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits
Giant Snowball
Goblins Spear Goblins Royal Recruits
Zap
Goblins Spear Goblins
Barbarian Barrel
Goblins Spear Goblins Royal Recruits Wizard
The Log
Goblins Spear Goblins Royal Recruits
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins Royal Recruits
Royal Delivery
Goblins Spear Goblins Royal Recruits Wizard P.E.K.K.A
Fireball
Wizard
Poison
Spear Goblins Royal Recruits Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Rage P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Rage Fireball Wizard Royal Recruits P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Rage Fireball

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Royal Recruits
Royal Recruits
Spear Goblins
Fireball
Wizard
Rage P.E.K.K.A
Rage
Wizard
P.E.K.K.A
Wizard
Electro Giant

Defense Synergies 0 3

Goblins
Wizard
Spear Goblins
P.E.K.K.A
Royal Recruits
Fireball
Wizard
Goblins P.E.K.K.A
Rage
P.E.K.K.A
Spear Goblins Wizard
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits Fireball Wizard
P.E.K.K.A Goblins Royal Recruits
P.E.K.K.A Goblins Royal Recruits
Royal Recruits P.E.K.K.A Goblins
Royal Recruits Fireball P.E.K.K.A
Fireball Goblins Spear Goblins
Spear Goblins Fireball Wizard
Royal Recruits Fireball P.E.K.K.A Electro Giant
P.E.K.K.A Goblins Royal Recruits
Goblins Spear Goblins Royal Recruits
Goblins Spear Goblins Royal Recruits Fireball Wizard Electro Giant
Spear Goblins Fireball Wizard
Royal Recruits P.E.K.K.A Fireball Wizard
Fireball Wizard Goblins Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A
Royal Recruits Fireball P.E.K.K.A Electro Giant
Wizard Goblins Royal Recruits Fireball P.E.K.K.A
Fireball Goblins Spear Goblins Royal Recruits Wizard
Wizard Spear Goblins Royal Recruits Fireball
P.E.K.K.A Royal Recruits
Royal Recruits Wizard Goblins Spear Goblins Fireball P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Spear Goblins Fireball P.E.K.K.A Electro Giant
Fireball Wizard
Royal Recruits P.E.K.K.A Goblins Spear Goblins
Royal Recruits P.E.K.K.A Fireball
Royal Recruits P.E.K.K.A
Fireball Wizard Electro Giant
Royal Recruits P.E.K.K.A Goblins Spear Goblins Fireball
P.E.K.K.A Royal Recruits
Royal Recruits P.E.K.K.A Goblins Spear Goblins Fireball
Royal Recruits P.E.K.K.A
P.E.K.K.A Royal Recruits
Royal Recruits P.E.K.K.A Fireball Electro Giant
Royal Recruits P.E.K.K.A Fireball Wizard
Royal Recruits Wizard Fireball Electro Giant
Royal Recruits Electro Giant Goblins Spear Goblins Fireball P.E.K.K.A
Royal Recruits Fireball Wizard P.E.K.K.A Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball
Fireball
Royal Recruits Fireball
Fireball Wizard
Fireball Wizard Electro Giant Spear Goblins
Wizard
Fireball Wizard
Fireball Wizard
Goblins Fireball
Royal Recruits Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Spear Goblins Fireball Wizard
Royal Recruits Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Electro Giant
Fireball
Fireball Wizard
Royal Recruits Fireball
Electro Giant Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Electro Giant
Fireball Wizard Electro Giant
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Spear Goblins Royal Recruits Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Electro Giant
Royal Recruits P.E.K.K.A
Electro Giant Royal Recruits Fireball
Fireball
Royal Recruits Fireball Electro Giant
P.E.K.K.A
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: