My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard P.E.K.K.A Electro Wizard Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Ram Rider
Giant Snowball
Royal Recruits Ram Rider
Zap
Ram Rider
Barbarian Barrel
Royal Recruits Wizard Electro Wizard
The Log
Royal Recruits Ram Rider
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Wizard P.E.K.K.A Electro Wizard Ram Rider
Fireball
Wizard Electro Wizard Ram Rider
Poison
Royal Recruits Wizard Electro Wizard
Lightning
Wizard Electro Wizard Ram Rider Goblinstein
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Electro Wizard Wizard Ram Rider Goblinstein Lightning Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Electro Wizard Wizard Ram Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lightning Ram Rider
Royal Recruits
Electro Wizard Ram Rider
Wizard
P.E.K.K.A Ram Rider
Lightning
Ram Rider Arrows
P.E.K.K.A
Arrows Electro Wizard Wizard Ram Rider
Electro Wizard
P.E.K.K.A Royal Recruits Ram Rider
Ram Rider
Lightning Arrows Royal Recruits Wizard P.E.K.K.A Electro Wizard
Goblinstein

Defense Synergies 0 6

Arrows
Lightning P.E.K.K.A
Royal Recruits
Wizard
P.E.K.K.A Electro Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Wizard Electro Wizard
Electro Wizard
Wizard P.E.K.K.A Ram Rider
Ram Rider
Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits Wizard Electro Wizard Ram Rider
P.E.K.K.A Royal Recruits Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Royal Recruits Lightning Electro Wizard
Royal Recruits P.E.K.K.A Electro Wizard Ram Rider
Lightning Arrows Royal Recruits P.E.K.K.A
Arrows Electro Wizard
Lightning Electro Wizard Ram Rider Arrows Wizard
Lightning Arrows Royal Recruits P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Royal Recruits
Royal Recruits Electro Wizard
Electro Wizard Arrows Royal Recruits Wizard Ram Rider
Arrows Wizard Electro Wizard Ram Rider
Royal Recruits P.E.K.K.A Wizard Lightning Electro Wizard Ram Rider
Wizard Arrows Royal Recruits P.E.K.K.A Electro Wizard
Royal Recruits P.E.K.K.A Electro Wizard Ram Rider
Royal Recruits Lightning P.E.K.K.A Electro Wizard Ram Rider
Wizard Arrows Royal Recruits P.E.K.K.A Electro Wizard
Arrows Royal Recruits Wizard Electro Wizard Ram Rider
Arrows Wizard Royal Recruits Electro Wizard Ram Rider
P.E.K.K.A Royal Recruits Electro Wizard Ram Rider
Royal Recruits Wizard Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits P.E.K.K.A Electro Wizard
Electro Wizard Arrows Wizard Lightning
Royal Recruits P.E.K.K.A Lightning Electro Wizard Ram Rider
Royal Recruits Lightning P.E.K.K.A Electro Wizard Ram Rider
Royal Recruits P.E.K.K.A Ram Rider
Arrows Wizard Electro Wizard Ram Rider
Royal Recruits P.E.K.K.A Lightning Electro Wizard Ram Rider
P.E.K.K.A Royal Recruits
Royal Recruits Lightning P.E.K.K.A Electro Wizard
Royal Recruits P.E.K.K.A
P.E.K.K.A Royal Recruits
Royal Recruits Lightning P.E.K.K.A Arrows Electro Wizard
Royal Recruits Lightning P.E.K.K.A Wizard Ram Rider
Royal Recruits Wizard
Royal Recruits Electro Wizard Lightning P.E.K.K.A
Arrows Royal Recruits Wizard P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Royal Recruits
Arrows Electro Wizard Ram Rider
Lightning Arrows
Lightning Arrows Royal Recruits
Wizard Arrows
Arrows Wizard Ram Rider
Arrows Wizard
Arrows Wizard Lightning Ram Rider
Arrows Wizard Lightning Ram Rider
Lightning Electro Wizard
Lightning Arrows Royal Recruits Wizard Electro Wizard Ram Rider
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Royal Recruits Wizard
Lightning Arrows
Lightning
Lightning Arrows Wizard Electro Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows Royal Recruits
Arrows Wizard
Arrows Wizard Lightning Electro Wizard Ram Rider
Lightning Arrows Wizard Ram Rider
Lightning Arrows
Lightning Arrows Wizard Electro Wizard
Lightning Electro Wizard Wizard
Lightning
Lightning Arrows Wizard
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard Lightning
Lightning Electro Wizard Royal Recruits
Lightning Arrows Wizard Electro Wizard Ram Rider
Arrows
Lightning Wizard Electro Wizard
Arrows Wizard Lightning
Lightning Arrows
Royal Recruits P.E.K.K.A
Royal Recruits Lightning Electro Wizard
Lightning Electro Wizard
Lightning Royal Recruits Electro Wizard
P.E.K.K.A
Lightning Wizard

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