My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider
Giant Snowball
Royal Recruits Hog Rider
Zap
Barbarian Barrel
Royal Recruits Wizard
The Log
Royal Recruits Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A
Fireball
Hog Rider Wizard
Poison
Royal Recruits Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Mini P.E.K.K.A Hog Rider Freeze Wizard Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Mini P.E.K.K.A Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror P.E.K.K.A Royal Recruits Mini P.E.K.K.A Freeze
Royal Recruits
Zap Hog Rider
Mini P.E.K.K.A
Zap Hog Rider Wizard Mirror
Hog Rider
Zap Freeze Royal Recruits Mini P.E.K.K.A Wizard Mirror
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
Mirror
Zap Mini P.E.K.K.A Hog Rider Freeze
Freeze
Hog Rider Zap Mirror
P.E.K.K.A
Zap Wizard

Defense Synergies 2 6

Zap
Mini P.E.K.K.A Mirror P.E.K.K.A
Royal Recruits
Mini P.E.K.K.A
Zap Wizard Mirror Freeze
Hog Rider
Wizard
Mini P.E.K.K.A Freeze P.E.K.K.A
Mirror
Zap Mini P.E.K.K.A
Freeze
Mini P.E.K.K.A Wizard
P.E.K.K.A
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Royal Recruits
Mini P.E.K.K.A P.E.K.K.A Royal Recruits Freeze
Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Freeze Zap
Zap Wizard Freeze
Zap Royal Recruits P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Royal Recruits Mini P.E.K.K.A
Zap Royal Recruits Wizard Freeze
Zap Wizard
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Zap Wizard Freeze
Wizard Zap Royal Recruits Mini P.E.K.K.A Freeze P.E.K.K.A
Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Zap Royal Recruits Mini P.E.K.K.A Freeze P.E.K.K.A
Wizard Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Zap Royal Recruits Wizard
Zap Wizard Freeze Royal Recruits
Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Royal Recruits Wizard Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Zap P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Royal Recruits P.E.K.K.A Zap Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Zap
Royal Recruits P.E.K.K.A Mini P.E.K.K.A
Wizard Zap Freeze
Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Zap Royal Recruits Freeze P.E.K.K.A Mini P.E.K.K.A
Royal Recruits P.E.K.K.A
P.E.K.K.A Royal Recruits Mini P.E.K.K.A
Royal Recruits P.E.K.K.A Zap
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Wizard
Royal Recruits Wizard
Royal Recruits Zap Mini P.E.K.K.A Freeze P.E.K.K.A
Zap Royal Recruits Mini P.E.K.K.A Wizard Freeze P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Freeze
Zap
Royal Recruits Freeze
Wizard Zap
Wizard Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Mini P.E.K.K.A
Zap Royal Recruits Wizard
Zap Wizard
Freeze
Zap
Zap Wizard
Royal Recruits Wizard
Freeze
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Wizard
Zap Royal Recruits
Zap Freeze Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Wizard Freeze
Mini P.E.K.K.A
Zap Wizard
Zap Freeze
P.E.K.K.A
Wizard
Zap Royal Recruits Freeze
Zap Wizard
Freeze
Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Royal Recruits P.E.K.K.A
Zap Royal Recruits Freeze
Zap
Zap Royal Recruits Freeze
P.E.K.K.A
Wizard

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