My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Witch P.E.K.K.A
Fireball
Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Army Freeze Poison Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Skeleton Army Freeze

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Freeze
Wizard
P.E.K.K.A
Mirror
Arrows Skeleton Army Freeze Poison
Skeleton Army
Mirror
Freeze
Arrows Mirror Poison
Poison
P.E.K.K.A Mirror Freeze
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Poison Wizard Witch

Defense Synergies 2 6

Arrows
Mirror P.E.K.K.A
Wizard
Skeleton Army Freeze P.E.K.K.A
Mirror
Arrows Skeleton Army Poison
Skeleton Army
Mirror Wizard Freeze
Freeze
Wizard Skeleton Army
Poison
Mirror
Witch
P.E.K.K.A
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army P.E.K.K.A Witch
Skeleton Army Witch P.E.K.K.A Freeze
Skeleton Army Witch P.E.K.K.A
Arrows Skeleton Army Poison P.E.K.K.A
Arrows Skeleton Army Freeze
Arrows Wizard Freeze Poison Witch
Arrows Poison P.E.K.K.A
Witch P.E.K.K.A Skeleton Army
Skeleton Army
Skeleton Army Poison Witch Arrows Wizard Freeze
Arrows Wizard Poison Witch
Skeleton Army P.E.K.K.A Wizard Freeze Witch
Wizard Skeleton Army Arrows Freeze Poison Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Freeze P.E.K.K.A
Wizard Arrows Skeleton Army Poison Witch P.E.K.K.A
Arrows Wizard Skeleton Army Witch
Arrows Wizard Freeze Poison Witch
P.E.K.K.A
Wizard Skeleton Army Arrows Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A
Poison Arrows Wizard
Skeleton Army P.E.K.K.A Witch
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army Witch
Arrows Wizard Poison Freeze Witch
Skeleton Army P.E.K.K.A Witch
P.E.K.K.A Skeleton Army
Freeze P.E.K.K.A Skeleton Army Poison Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Arrows Poison
Skeleton Army P.E.K.K.A Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Freeze Poison P.E.K.K.A
Arrows Poison Wizard Freeze Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Freeze
Arrows Poison
Arrows Poison
Arrows Freeze Poison
Wizard Poison Arrows
Arrows Wizard Poison Freeze Witch
Arrows Wizard Poison Witch
Arrows Poison Wizard Freeze
Arrows Poison Wizard
Poison
Poison Arrows Wizard
Poison Arrows Wizard
Poison
Arrows Freeze Poison
Arrows Poison
Arrows Wizard Poison Witch
Arrows Wizard Poison
Arrows Freeze Poison
Arrows Wizard Poison
Arrows Wizard Poison Witch
Poison
Arrows Wizard Poison
Arrows Poison
Arrows Freeze Poison Wizard Witch
Witch
Arrows Poison Wizard Witch
Arrows Wizard Poison Witch
Poison Arrows
Poison Arrows Wizard Witch
Wizard Freeze Poison Witch
Poison Arrows Wizard
Arrows Freeze Poison
P.E.K.K.A
Arrows Wizard Poison
Skeleton Army Freeze Witch
Poison Arrows Wizard Witch
Freeze
Arrows
Poison Wizard
Arrows Wizard Poison
Arrows Poison
P.E.K.K.A
Freeze Poison Witch
Poison Witch
Poison Freeze Witch
P.E.K.K.A
Wizard

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