My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Baby Dragon Hunter P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Baby Dragon
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Cage Goblin Barrel Skeleton Army Hunter Electro Wizard
The Log
Mini P.E.K.K.A Goblin Cage Goblin Barrel Skeleton Army Hunter
Earthquake
Goblin Cage Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Goblin Cage Goblin Barrel Skeleton Army Baby Dragon Hunter P.E.K.K.A Electro Wizard
Fireball
Goblin Cage Goblin Barrel Skeleton Army Baby Dragon Hunter Electro Wizard
Poison
Goblin Cage Skeleton Army Hunter Electro Wizard
Lightning
Mini P.E.K.K.A Goblin Cage Baby Dragon Hunter Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Mini P.E.K.K.A Goblin Cage Baby Dragon Hunter Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Mini P.E.K.K.A Goblin Cage

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Baby Dragon Hunter Electro Wizard
Goblin Cage
Goblin Barrel Baby Dragon Hunter
Goblin Barrel
Goblin Cage Skeleton Army Baby Dragon P.E.K.K.A
Skeleton Army
Goblin Barrel
Baby Dragon
Mini P.E.K.K.A Goblin Cage Goblin Barrel P.E.K.K.A Electro Wizard
Hunter
Mini P.E.K.K.A Goblin Cage P.E.K.K.A
P.E.K.K.A
Electro Wizard Goblin Barrel Baby Dragon Hunter
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Baby Dragon

Defense Synergies 1 12

Mini P.E.K.K.A
Electro Wizard Skeleton Army Baby Dragon Hunter
Goblin Cage
Skeleton Army Baby Dragon Hunter Electro Wizard
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Goblin Cage Electro Wizard
Baby Dragon
Mini P.E.K.K.A Goblin Cage P.E.K.K.A
Hunter
Mini P.E.K.K.A Goblin Cage P.E.K.K.A Electro Wizard
P.E.K.K.A
Baby Dragon Hunter Electro Wizard
Electro Wizard
Mini P.E.K.K.A Goblin Cage Skeleton Army Hunter P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Hunter P.E.K.K.A Goblin Cage Electro Wizard
Mini P.E.K.K.A Goblin Cage Skeleton Army Hunter P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Goblin Cage Skeleton Army Hunter P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Goblin Cage Skeleton Army P.E.K.K.A
Skeleton Army Baby Dragon Hunter Electro Wizard
Hunter Electro Wizard Goblin Cage Baby Dragon
Goblin Cage Baby Dragon P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Hunter P.E.K.K.A Goblin Cage Skeleton Army
Skeleton Army Mini P.E.K.K.A Hunter Electro Wizard
Skeleton Army Electro Wizard Baby Dragon Hunter
Hunter Baby Dragon Electro Wizard
Mini P.E.K.K.A Goblin Cage Skeleton Army Hunter P.E.K.K.A Electro Wizard
Skeleton Army Mini P.E.K.K.A Goblin Cage Baby Dragon Hunter P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Cage Hunter Electro Wizard
Skeleton Army Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Goblin Cage Skeleton Army Hunter P.E.K.K.A Electro Wizard
Goblin Cage Skeleton Army Baby Dragon Hunter Electro Wizard
Goblin Cage Baby Dragon Hunter Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Cage Hunter Electro Wizard
Skeleton Army Mini P.E.K.K.A Baby Dragon Hunter P.E.K.K.A Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Goblin Cage P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A Baby Dragon Hunter
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Goblin Cage Hunter Electro Wizard
Mini P.E.K.K.A Skeleton Army Hunter P.E.K.K.A Goblin Cage Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Goblin Cage Skeleton Army Hunter
Baby Dragon Hunter Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Cage Hunter Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Cage Skeleton Army Hunter
Goblin Cage P.E.K.K.A Electro Wizard Mini P.E.K.K.A Skeleton Army Baby Dragon
P.E.K.K.A Goblin Cage Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Goblin Cage Hunter
Skeleton Army P.E.K.K.A Goblin Cage Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Cage Hunter
Goblin Cage Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Mini P.E.K.K.A Goblin Cage Baby Dragon Hunter P.E.K.K.A
Mini P.E.K.K.A Goblin Cage Baby Dragon Hunter P.E.K.K.A Electro Wizard
Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Baby Dragon
Baby Dragon Hunter
Baby Dragon
Baby Dragon Hunter
Mini P.E.K.K.A Electro Wizard
Electro Wizard
Baby Dragon
Baby Dragon Hunter
Baby Dragon
Baby Dragon
Baby Dragon Hunter
Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Hunter Electro Wizard
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Hunter
Baby Dragon Hunter Electro Wizard
Baby Dragon
Baby Dragon
Baby Dragon Hunter Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Hunter
Electro Wizard
P.E.K.K.A
Electro Wizard Skeleton Army
Baby Dragon Hunter Electro Wizard
Mini P.E.K.K.A Baby Dragon Hunter Electro Wizard
Baby Dragon
P.E.K.K.A
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Electro Wizard
P.E.K.K.A

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