My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Skeleton Dragons Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons P.E.K.K.A Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Skeleton King
Giant Snowball
Fire Spirit Cannon Skeleton Dragons Ram Rider Skeleton King
Zap
Fire Spirit Cannon Ram Rider Skeleton King
Barbarian Barrel
Fire Spirit Cannon Skeleton King
The Log
Fire Spirit Cannon Ram Rider Skeleton King
Earthquake
Cannon Skeleton King
Arrows
Fire Spirit Skeleton Dragons Skeleton King
Royal Delivery
Fire Spirit Skeleton Dragons P.E.K.K.A Ram Rider Skeleton King
Fireball
Cannon Skeleton Dragons Ram Rider Skeleton King
Poison
Cannon Skeleton Dragons Skeleton King
Lightning
Cannon Skeleton Dragons Ram Rider Skeleton King
Rocket
Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Skeleton Dragons Fireball Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Cannon Skeleton Dragons Fireball Skeleton King Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Rage Cannon Skeleton Dragons

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Ram Rider
Cannon
Skeleton Dragons
P.E.K.K.A Ram Rider
Fireball
Ram Rider Skeleton King
Rage
P.E.K.K.A
Fire Spirit Skeleton Dragons Ram Rider
Ram Rider
Fire Spirit Skeleton Dragons Fireball P.E.K.K.A
Skeleton King
Fireball

Defense Synergies 0 6

Fire Spirit
P.E.K.K.A
Cannon
Skeleton Dragons Fireball
Skeleton Dragons
Cannon Fireball P.E.K.K.A
Fireball
Cannon Skeleton Dragons Ram Rider
Rage
P.E.K.K.A
Fire Spirit Skeleton Dragons
Ram Rider
Fireball
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Dragons Fireball Ram Rider
P.E.K.K.A Cannon Skeleton Dragons Ram Rider
Cannon P.E.K.K.A Ram Rider Fire Spirit Skeleton Dragons
Cannon P.E.K.K.A Skeleton Dragons Ram Rider Skeleton King
Fireball P.E.K.K.A
Fireball Fire Spirit Cannon Skeleton Dragons
Skeleton Dragons Ram Rider Fire Spirit Cannon Fireball
Cannon Skeleton Dragons Fireball P.E.K.K.A Ram Rider
Cannon P.E.K.K.A Skeleton King
Fire Spirit Cannon
Skeleton Dragons Cannon Fireball Ram Rider Skeleton King
Skeleton Dragons Fireball Ram Rider
Cannon P.E.K.K.A Fire Spirit Skeleton Dragons Fireball Ram Rider
Fire Spirit Fireball Cannon Skeleton Dragons P.E.K.K.A Skeleton King
P.E.K.K.A Cannon Ram Rider Skeleton King
Cannon Fireball P.E.K.K.A Ram Rider
Cannon Skeleton Dragons Fireball P.E.K.K.A
Fire Spirit Cannon Fireball Skeleton Dragons Ram Rider
Fire Spirit Cannon Skeleton Dragons Fireball Ram Rider
P.E.K.K.A Cannon Ram Rider
Skeleton Dragons Fire Spirit Cannon Fireball P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Skeleton Dragons
P.E.K.K.A Ram Rider
P.E.K.K.A Fireball Ram Rider
P.E.K.K.A Cannon Ram Rider
Fire Spirit Skeleton Dragons Fireball Ram Rider
P.E.K.K.A Fireball Ram Rider
P.E.K.K.A
P.E.K.K.A Skeleton Dragons Fireball
P.E.K.K.A Cannon Skeleton Dragons
P.E.K.K.A
P.E.K.K.A Fireball
P.E.K.K.A Cannon Fireball Ram Rider Skeleton King
Cannon Skeleton Dragons Fireball
Skeleton Dragons Fireball P.E.K.K.A Skeleton King
Cannon Skeleton Dragons Fireball P.E.K.K.A Skeleton King
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons
Fireball Skeleton Dragons Ram Rider
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball Fire Spirit Skeleton Dragons
Skeleton Dragons Fireball Fire Spirit Ram Rider
Fire Spirit Skeleton Dragons
Fireball Fire Spirit Skeleton Dragons Ram Rider
Fireball Skeleton Dragons Ram Rider
Fire Spirit Fireball
Skeleton Dragons Fireball Ram Rider
Fireball Fire Spirit Skeleton Dragons
Fire Spirit Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Skeleton Dragons
Fire Spirit Skeleton Dragons Fireball
Fire Spirit Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fire Spirit Skeleton Dragons Fireball
Fireball Skeleton Dragons Ram Rider
Fireball Skeleton Dragons Ram Rider
Fireball Skeleton Dragons
Fire Spirit Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
P.E.K.K.A
Fireball
Fire Spirit Fireball
Fireball Fire Spirit Skeleton Dragons Ram Rider
Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball Skeleton King
Fireball
Skeleton Dragons P.E.K.K.A
Skeleton Dragons Fireball Skeleton King
Skeleton Dragons Fireball
Fireball
P.E.K.K.A
Fireball Skeleton Dragons

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