My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Flying Machine Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Fisherman
Giant Snowball
Skeletons Flying Machine Hog Rider Fisherman
Zap
Skeletons Flying Machine Fisherman
Barbarian Barrel
Skeletons Electro Spirit
The Log
Skeletons Electro Spirit Hog Rider Fisherman
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Electro Spirit Flying Machine
Royal Delivery
Skeletons Electro Spirit Flying Machine Hog Rider P.E.K.K.A Fisherman
Fireball
Flying Machine Hog Rider Fisherman
Poison
Flying Machine Fisherman
Lightning
Fisherman
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Rage Arrows Fisherman Flying Machine Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Rage Arrows

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A
Flying Machine
Hog Rider P.E.K.K.A
Hog Rider
Arrows Rage Electro Spirit Flying Machine
Rage
Hog Rider
P.E.K.K.A
Arrows Electro Spirit Flying Machine Fisherman
Fisherman
P.E.K.K.A

Defense Synergies 1 8

Skeletons
Fisherman Electro Spirit Flying Machine P.E.K.K.A
Electro Spirit
Skeletons Fisherman
Arrows
P.E.K.K.A
Flying Machine
Skeletons P.E.K.K.A Fisherman
Hog Rider
Rage
P.E.K.K.A
Skeletons Arrows Flying Machine Fisherman
Fisherman
Skeletons Electro Spirit Flying Machine P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
P.E.K.K.A Skeletons Flying Machine Fisherman
P.E.K.K.A Fisherman Skeletons
P.E.K.K.A Skeletons Fisherman
Arrows P.E.K.K.A
Arrows Skeletons Electro Spirit Flying Machine
Electro Spirit Arrows Flying Machine
Electro Spirit Arrows Flying Machine P.E.K.K.A
P.E.K.K.A Skeletons Fisherman
Skeletons Fisherman
Skeletons Electro Spirit Arrows Flying Machine Fisherman
Arrows Flying Machine
P.E.K.K.A Skeletons Flying Machine
Electro Spirit Arrows P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fisherman
Skeletons Arrows P.E.K.K.A Fisherman
Arrows Electro Spirit Flying Machine Fisherman
Arrows Electro Spirit Flying Machine Fisherman
P.E.K.K.A Fisherman
Electro Spirit Arrows Flying Machine P.E.K.K.A Fisherman
P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Fisherman
Arrows Flying Machine Fisherman
P.E.K.K.A Skeletons Fisherman
P.E.K.K.A Fisherman
P.E.K.K.A Skeletons Fisherman
Arrows Skeletons Electro Spirit Flying Machine
P.E.K.K.A Skeletons Flying Machine
P.E.K.K.A Fisherman
P.E.K.K.A Skeletons Electro Spirit Flying Machine
P.E.K.K.A Skeletons
P.E.K.K.A Flying Machine
P.E.K.K.A Arrows
P.E.K.K.A Skeletons
Flying Machine
Skeletons Electro Spirit Flying Machine P.E.K.K.A Fisherman
Arrows Electro Spirit Flying Machine P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Flying Machine Fisherman
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Electro Spirit Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Fisherman
Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine
Flying Machine Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine
Arrows Flying Machine
Arrows
Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine
Arrows
Fisherman
Arrows Flying Machine
Arrows Electro Spirit
Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine Fisherman
Arrows Fisherman
Arrows Flying Machine
Electro Spirit Flying Machine
Arrows
Electro Spirit Arrows
P.E.K.K.A
Arrows
Electro Spirit Flying Machine
Arrows Flying Machine
Arrows
Flying Machine
Arrows Flying Machine
Arrows
Flying Machine P.E.K.K.A
Electro Spirit Flying Machine
Flying Machine
Flying Machine
P.E.K.K.A
Fisherman

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