My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Cannon Musketeer Ram Rider
Zap
Skeletons Cannon Ram Rider
Barbarian Barrel
Skeletons Electro Spirit Cannon Musketeer
The Log
Skeletons Electro Spirit Cannon Musketeer Ram Rider
Earthquake
Skeletons Cannon
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Musketeer P.E.K.K.A Ram Rider
Fireball
Cannon Musketeer Ram Rider
Poison
Cannon Musketeer
Lightning
Cannon Musketeer Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Arrows Cannon Musketeer Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Arrows

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Ram Rider
Cannon
Musketeer
P.E.K.K.A The Log Ram Rider
P.E.K.K.A
Arrows Electro Spirit Musketeer The Log Ram Rider
The Log
Musketeer P.E.K.K.A Ram Rider
Ram Rider
Electro Spirit Arrows Musketeer P.E.K.K.A The Log

Defense Synergies 6 10

Skeletons
Cannon Musketeer Electro Spirit P.E.K.K.A The Log Ram Rider
Electro Spirit
Skeletons The Log
Arrows
Cannon P.E.K.K.A
Cannon
Skeletons Musketeer The Log Arrows
Musketeer
Skeletons Cannon The Log P.E.K.K.A Ram Rider
P.E.K.K.A
The Log Skeletons Arrows Musketeer
The Log
Cannon Musketeer P.E.K.K.A Skeletons Electro Spirit Ram Rider
Ram Rider
Skeletons Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer The Log Ram Rider
P.E.K.K.A Skeletons Cannon Musketeer The Log Ram Rider
Cannon P.E.K.K.A Ram Rider Skeletons Musketeer
Cannon P.E.K.K.A Skeletons Musketeer Ram Rider
Arrows P.E.K.K.A The Log
Arrows The Log Skeletons Electro Spirit Cannon Musketeer
Musketeer Ram Rider Electro Spirit Arrows Cannon
Electro Spirit Arrows Cannon Musketeer P.E.K.K.A The Log Ram Rider
Cannon P.E.K.K.A Skeletons Musketeer
Skeletons Cannon Musketeer
Skeletons Electro Spirit Arrows Cannon Musketeer The Log Ram Rider
Arrows Musketeer Ram Rider
Cannon P.E.K.K.A Skeletons Musketeer The Log Ram Rider
Electro Spirit Arrows Cannon P.E.K.K.A The Log
P.E.K.K.A Cannon Ram Rider
Cannon P.E.K.K.A The Log Ram Rider
Skeletons Arrows Cannon Musketeer P.E.K.K.A
Arrows Cannon Electro Spirit Musketeer The Log Ram Rider
Arrows The Log Electro Spirit Cannon Musketeer Ram Rider
P.E.K.K.A Cannon Musketeer Ram Rider
Electro Spirit Arrows Cannon Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows Musketeer The Log
P.E.K.K.A Skeletons Musketeer The Log Ram Rider
P.E.K.K.A Musketeer The Log Ram Rider
P.E.K.K.A Skeletons Cannon Musketeer Ram Rider
Arrows Skeletons Electro Spirit Musketeer Ram Rider
P.E.K.K.A Skeletons Musketeer Ram Rider
P.E.K.K.A
P.E.K.K.A Skeletons Electro Spirit The Log
P.E.K.K.A Skeletons Cannon Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Arrows The Log
P.E.K.K.A Skeletons Cannon Ram Rider
Cannon Musketeer
Skeletons Electro Spirit Musketeer P.E.K.K.A The Log
Arrows Electro Spirit Cannon Musketeer P.E.K.K.A The Log
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log Ram Rider
Arrows The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Electro Spirit Musketeer Ram Rider
Arrows Musketeer The Log
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Musketeer
Arrows Musketeer The Log Ram Rider
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Arrows Musketeer The Log
Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Electro Spirit
Arrows The Log Musketeer Ram Rider
Arrows Musketeer The Log Ram Rider
Arrows Musketeer The Log
Arrows Musketeer
Electro Spirit Musketeer
Arrows Musketeer The Log
Electro Spirit Arrows
P.E.K.K.A
Arrows The Log
Electro Spirit Musketeer
Arrows Musketeer Ram Rider
Arrows The Log
Musketeer
Arrows The Log Musketeer
Arrows
Musketeer P.E.K.K.A
Electro Spirit Musketeer The Log
Musketeer
Musketeer The Log
P.E.K.K.A

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