My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit P.E.K.K.A Royal Ghost Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Royal Ghost Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit Ram Rider
Giant Snowball
Skeletons Ram Rider
Zap
Skeletons Bandit Ram Rider
Barbarian Barrel
Skeletons Ice Spirit Royal Ghost Bandit
The Log
Skeletons Ice Spirit Bandit Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit P.E.K.K.A Royal Ghost Bandit Ram Rider
Fireball
Bandit Ram Rider
Poison
Lightning
Bandit Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Tornado P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Rage Tornado Royal Ghost Bandit Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Rage Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Royal Ghost Bandit Ram Rider
Rage
Tornado
P.E.K.K.A Ram Rider
P.E.K.K.A
Ice Spirit Tornado Ram Rider
Royal Ghost
Ice Spirit Bandit Ram Rider
Bandit
Ice Spirit Royal Ghost Ram Rider
Ram Rider
Ice Spirit Tornado P.E.K.K.A Royal Ghost Bandit

Defense Synergies 1 13

Skeletons
Ice Spirit Tornado P.E.K.K.A Royal Ghost Bandit Ram Rider
Ice Spirit
Skeletons Tornado P.E.K.K.A Royal Ghost Bandit Ram Rider
Rage
Tornado
P.E.K.K.A Skeletons Ice Spirit Ram Rider
P.E.K.K.A
Tornado Skeletons Ice Spirit
Royal Ghost
Skeletons Ice Spirit
Bandit
Skeletons Ice Spirit Ram Rider
Ram Rider
Skeletons Ice Spirit Tornado Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
P.E.K.K.A Skeletons Ice Spirit Bandit Ram Rider
Tornado P.E.K.K.A Ram Rider Skeletons Bandit
P.E.K.K.A Skeletons Bandit Ram Rider
Tornado P.E.K.K.A
Tornado Skeletons Royal Ghost Bandit
Tornado Ram Rider Ice Spirit
P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Ice Spirit Royal Ghost Bandit
Skeletons Tornado Royal Ghost Bandit Ram Rider
Tornado Ram Rider
P.E.K.K.A Skeletons Ice Spirit Bandit Ram Rider
Ice Spirit Tornado P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit Ram Rider
Tornado Ice Spirit P.E.K.K.A Bandit Ram Rider
Skeletons Tornado P.E.K.K.A
Ice Spirit Tornado Royal Ghost Bandit Ram Rider
Tornado Ice Spirit Royal Ghost Bandit Ram Rider
P.E.K.K.A Tornado Ram Rider
Royal Ghost P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Royal Ghost Bandit
Bandit Royal Ghost
P.E.K.K.A Bandit Skeletons Ice Spirit Ram Rider
P.E.K.K.A Tornado Bandit Ram Rider
P.E.K.K.A Skeletons Bandit Ram Rider
Skeletons Ice Spirit Tornado Ram Rider
P.E.K.K.A Skeletons Bandit Ram Rider
P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Tornado Bandit
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Tornado
P.E.K.K.A Skeletons Bandit Ram Rider
Skeletons Ice Spirit Tornado P.E.K.K.A
P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Tornado Royal Ghost Bandit Ram Rider
Bandit
Ice Spirit Tornado Ram Rider
Tornado
Ice Spirit Tornado Ram Rider
Tornado Bandit Ram Rider
Tornado
Tornado Bandit Ram Rider
Tornado
Bandit
Bandit
Bandit
Bandit
Tornado
Bandit
Tornado
Tornado
Tornado
Tornado Ice Spirit
Tornado Royal Ghost Bandit Ram Rider
Tornado Bandit Ram Rider
Tornado Bandit
Tornado
Ice Spirit
Bandit
Ice Spirit
P.E.K.K.A
Ice Spirit Bandit
Tornado Ram Rider
Tornado
P.E.K.K.A
Ice Spirit Tornado
Tornado
Tornado Royal Ghost Bandit
P.E.K.K.A

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