My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Battle Ram Furnace Elixir Collector Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Giant Skeleton
Giant Snowball
Skeletons Battle Ram Furnace
Zap
Skeletons Battle Ram Furnace
Barbarian Barrel
Skeletons Ice Spirit Battle Ram Furnace Giant Skeleton
The Log
Skeletons Ice Spirit Battle Ram Furnace Giant Skeleton
Earthquake
Skeletons Furnace Elixir Collector
Arrows
Skeletons Ice Spirit Furnace
Royal Delivery
Skeletons Ice Spirit Battle Ram Giant Skeleton P.E.K.K.A
Fireball
Battle Ram Furnace Elixir Collector
Poison
Furnace Elixir Collector
Lightning
Battle Ram Furnace Elixir Collector
Rocket
Furnace Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Furnace Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Elixir Collector Tornado Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Tornado Battle Ram Furnace Elixir Collector Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Spirit Tornado Battle Ram

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Battle Ram P.E.K.K.A Furnace Giant Skeleton
Battle Ram
Ice Spirit Furnace Tornado P.E.K.K.A
Furnace
Ice Spirit Battle Ram Giant Skeleton P.E.K.K.A
Elixir Collector
Tornado
P.E.K.K.A Battle Ram Giant Skeleton
Giant Skeleton
Ice Spirit Furnace Tornado
P.E.K.K.A
Ice Spirit Tornado Battle Ram Furnace

Defense Synergies 1 11

Skeletons
Ice Spirit Furnace Tornado Giant Skeleton P.E.K.K.A
Ice Spirit
Skeletons Furnace Tornado Giant Skeleton P.E.K.K.A
Battle Ram
Furnace
Skeletons Ice Spirit Tornado
Elixir Collector
Tornado
P.E.K.K.A Skeletons Ice Spirit Furnace Giant Skeleton
Giant Skeleton
Skeletons Ice Spirit Tornado
P.E.K.K.A
Tornado Skeletons Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Skeletons Ice Spirit Furnace
Furnace Tornado P.E.K.K.A Skeletons Giant Skeleton
P.E.K.K.A Skeletons Furnace
Tornado Giant Skeleton P.E.K.K.A
Tornado Skeletons Furnace
Furnace Tornado Ice Spirit
Giant Skeleton P.E.K.K.A
P.E.K.K.A Skeletons Furnace Tornado
Tornado Skeletons Ice Spirit Giant Skeleton
Skeletons Furnace Tornado Giant Skeleton
Furnace Tornado
Furnace P.E.K.K.A Skeletons Ice Spirit Giant Skeleton
Ice Spirit Furnace Tornado P.E.K.K.A
P.E.K.K.A Furnace
Tornado Ice Spirit Furnace P.E.K.K.A
Skeletons Furnace Tornado P.E.K.K.A
Ice Spirit Furnace Tornado
Furnace Tornado Ice Spirit Giant Skeleton
P.E.K.K.A Tornado
Furnace Giant Skeleton P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Furnace Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Skeletons Ice Spirit Furnace
Giant Skeleton P.E.K.K.A Tornado
Giant Skeleton P.E.K.K.A Skeletons
Furnace Skeletons Ice Spirit Tornado
P.E.K.K.A Skeletons Furnace Giant Skeleton
Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Skeletons Ice Spirit Tornado
P.E.K.K.A Skeletons
P.E.K.K.A Giant Skeleton
P.E.K.K.A Tornado Giant Skeleton
Giant Skeleton P.E.K.K.A Skeletons
Furnace
Skeletons Ice Spirit Furnace Tornado Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Tornado
Giant Skeleton
Giant Skeleton
Furnace
Ice Spirit Furnace Tornado
Furnace Tornado
Ice Spirit Tornado
Tornado
Tornado
Tornado
Tornado
Furnace
Furnace
Furnace
Tornado
Tornado
Giant Skeleton
Tornado
Tornado
Tornado Ice Spirit Furnace
Tornado
Tornado
Tornado
Furnace Tornado
Ice Spirit
Ice Spirit
P.E.K.K.A Giant Skeleton
Ice Spirit
Tornado
Tornado Giant Skeleton
P.E.K.K.A
Ice Spirit Tornado Giant Skeleton
Tornado
Tornado Giant Skeleton
P.E.K.K.A

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