My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Cannon Cart P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Cannon Cart P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart Ram Rider
Giant Snowball
Skeletons Ram Rider
Zap
Skeletons Cannon Cart Ram Rider
Barbarian Barrel
Skeletons Electro Spirit Cannon Cart
The Log
Skeletons Electro Spirit Cannon Cart Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Cannon Cart P.E.K.K.A Ram Rider
Fireball
Cannon Cart Ram Rider
Poison
Lightning
Cannon Cart Ram Rider Goblinstein
Rocket
Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Rage Cannon Cart Ram Rider Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Electro Spirit Rage Cannon Cart

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Cannon Cart P.E.K.K.A Ram Rider
Rage
Cannon Cart
Cannon Cart
Electro Spirit Rage Lightning Ram Rider
Lightning
Ram Rider Cannon Cart
P.E.K.K.A
Electro Spirit Ram Rider
Ram Rider
Lightning Electro Spirit Cannon Cart P.E.K.K.A
Goblinstein

Defense Synergies 0 4

Skeletons
Electro Spirit Cannon Cart P.E.K.K.A Ram Rider
Electro Spirit
Skeletons
Rage
Cannon Cart
Skeletons
Lightning
P.E.K.K.A
Skeletons
Ram Rider
Skeletons
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Ram Rider
P.E.K.K.A Skeletons Cannon Cart Ram Rider
P.E.K.K.A Ram Rider Skeletons Cannon Cart Lightning
P.E.K.K.A Skeletons Cannon Cart Ram Rider
Lightning P.E.K.K.A
Skeletons Electro Spirit Cannon Cart
Lightning Ram Rider Electro Spirit
Lightning Electro Spirit Cannon Cart P.E.K.K.A Ram Rider
P.E.K.K.A Skeletons
Skeletons Cannon Cart
Skeletons Electro Spirit Cannon Cart Ram Rider
Ram Rider
P.E.K.K.A Skeletons Cannon Cart Lightning Ram Rider
Electro Spirit Cannon Cart P.E.K.K.A
P.E.K.K.A Cannon Cart Ram Rider
Lightning P.E.K.K.A Ram Rider
Skeletons Cannon Cart P.E.K.K.A
Electro Spirit Cannon Cart Ram Rider
Electro Spirit Cannon Cart Ram Rider
P.E.K.K.A Cannon Cart Ram Rider
Electro Spirit Cannon Cart P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Cannon Cart P.E.K.K.A
Cannon Cart Lightning
P.E.K.K.A Skeletons Cannon Cart Lightning Ram Rider
Lightning P.E.K.K.A Cannon Cart Ram Rider
P.E.K.K.A Skeletons Cannon Cart Ram Rider
Skeletons Electro Spirit Ram Rider
P.E.K.K.A Skeletons Cannon Cart Lightning Ram Rider
P.E.K.K.A Cannon Cart
Lightning P.E.K.K.A Skeletons Electro Spirit Cannon Cart
P.E.K.K.A Skeletons
P.E.K.K.A Cannon Cart
Lightning P.E.K.K.A
Cannon Cart Lightning P.E.K.K.A Skeletons Ram Rider
Cannon Cart
Skeletons Electro Spirit Cannon Cart Lightning P.E.K.K.A
Electro Spirit Cannon Cart P.E.K.K.A
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Ram Rider
Lightning Cannon Cart
Cannon Cart Lightning
Electro Spirit Ram Rider
Lightning Ram Rider
Lightning Ram Rider
Lightning
Lightning Cannon Cart Ram Rider
Lightning
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Cannon Cart
Electro Spirit
Lightning Ram Rider
Lightning Ram Rider
Lightning
Lightning
Lightning Electro Spirit
Lightning
Lightning
Lightning Electro Spirit
P.E.K.K.A
Lightning
Lightning Electro Spirit Cannon Cart
Lightning Ram Rider
Lightning Cannon Cart
Lightning
Lightning
Cannon Cart P.E.K.K.A
Electro Spirit Lightning
Lightning
Lightning Cannon Cart
Cannon Cart P.E.K.K.A
Lightning

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