My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Hunter P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Hunter Royal Ghost Electro Wizard
The Log
Skeletons Cannon Hog Rider Hunter
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Hunter P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Cannon Hog Rider Hunter Electro Wizard
Poison
Cannon Hunter Electro Wizard
Lightning
Cannon Hunter Electro Wizard
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Royal Ghost Hog Rider Hunter Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Royal Ghost

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Hog Rider
The Log Hunter Electro Wizard
Hunter
Hog Rider P.E.K.K.A
P.E.K.K.A
Electro Wizard Hunter The Log
The Log
Hog Rider P.E.K.K.A
Royal Ghost
Electro Wizard
Electro Wizard
P.E.K.K.A Hog Rider Royal Ghost

Defense Synergies 3 15

Skeletons
Cannon Hunter P.E.K.K.A The Log Royal Ghost Electro Wizard
Cannon
Skeletons The Log Hunter Royal Ghost Electro Wizard
Hog Rider
Hunter
Skeletons Cannon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Skeletons Hunter Electro Wizard
The Log
Cannon P.E.K.K.A Skeletons Hunter Royal Ghost Electro Wizard
Royal Ghost
Skeletons Cannon The Log Electro Wizard
Electro Wizard
Skeletons Cannon Hunter P.E.K.K.A The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Electro Wizard
Hunter P.E.K.K.A Skeletons Cannon The Log Electro Wizard
Cannon Hunter P.E.K.K.A Skeletons Electro Wizard
Cannon Hunter P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A The Log
The Log Skeletons Cannon Hunter Royal Ghost Electro Wizard
Hunter Electro Wizard Cannon
Cannon P.E.K.K.A The Log Electro Wizard
Cannon Hunter P.E.K.K.A Skeletons
Skeletons Cannon Hunter Royal Ghost Electro Wizard
Electro Wizard Skeletons Cannon Hunter The Log Royal Ghost
Hunter Electro Wizard
Cannon Hunter P.E.K.K.A Skeletons The Log Electro Wizard
Cannon Hunter P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Cannon Hunter Electro Wizard
Cannon Hunter P.E.K.K.A The Log Electro Wizard
Skeletons Cannon Hunter P.E.K.K.A Electro Wizard
Cannon Hunter The Log Royal Ghost Electro Wizard
Hunter The Log Cannon Royal Ghost Electro Wizard
P.E.K.K.A Cannon Hunter Electro Wizard
Royal Ghost Cannon Hunter P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Hunter The Log Royal Ghost
P.E.K.K.A Skeletons Hunter The Log Electro Wizard
Hunter P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons Cannon Hunter
Skeletons Hunter Electro Wizard
P.E.K.K.A Skeletons Hunter Electro Wizard
P.E.K.K.A Hunter
P.E.K.K.A Electro Wizard Skeletons The Log
P.E.K.K.A Skeletons Cannon
P.E.K.K.A Hunter
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons Cannon Hunter
Cannon
Electro Wizard Skeletons Hunter P.E.K.K.A The Log
Cannon Hunter P.E.K.K.A The Log Royal Ghost Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost Electro Wizard
The Log
The Log
The Log
Hunter
The Log
The Log Hunter
The Log
Electro Wizard
The Log Electro Wizard
Hunter The Log
The Log
Hunter The Log
The Log
Hunter The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log Hunter
The Log Hunter Royal Ghost Electro Wizard
The Log
The Log
Hunter Electro Wizard
Electro Wizard
Hunter The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard
Hunter Electro Wizard
The Log
Hunter Electro Wizard
The Log
P.E.K.K.A
The Log Electro Wizard
Electro Wizard
The Log Royal Ghost Electro Wizard
P.E.K.K.A

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