My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Three Musketeers Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Three Musketeers Guards Clone
Giant Snowball
Skeleton Barrel Three Musketeers Guards Clone Witch Lumberjack
Zap
Skeleton Barrel Three Musketeers Guards Clone Witch
Barbarian Barrel
Skeleton Barrel Three Musketeers Guards Clone Witch Lumberjack
The Log
Skeleton Barrel Three Musketeers Guards Clone Witch Lumberjack
Earthquake
Guards Clone Witch
Arrows
Skeleton Barrel Guards Clone Witch
Royal Delivery
Skeleton Barrel Three Musketeers Guards Clone Witch P.E.K.K.A Lumberjack
Fireball
Skeleton Barrel Three Musketeers Clone Witch Lumberjack
Poison
Skeleton Barrel Three Musketeers Guards Clone Witch
Lightning
Three Musketeers Witch Lumberjack
Rocket
Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Guards Clone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Guards Clone Lumberjack Witch P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Guards Clone

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Skeleton Barrel Lumberjack
Skeleton Barrel
Clone Arrows Three Musketeers Guards Witch Lumberjack
Three Musketeers
Skeleton Barrel Guards Clone
Guards
Skeleton Barrel Three Musketeers Clone Lumberjack
Clone
Skeleton Barrel Three Musketeers Guards Witch Lumberjack
Witch
Skeleton Barrel Clone P.E.K.K.A Lumberjack
P.E.K.K.A
Arrows Witch Lumberjack
Lumberjack
Arrows Skeleton Barrel Guards Clone Witch P.E.K.K.A

Defense Synergies 0 5

Arrows
P.E.K.K.A Lumberjack
Skeleton Barrel
Three Musketeers
Guards
Witch Lumberjack
Clone
Witch
Guards Lumberjack
P.E.K.K.A
Arrows
Lumberjack
Arrows Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
P.E.K.K.A Lumberjack Three Musketeers Witch
Three Musketeers Witch P.E.K.K.A Lumberjack
Three Musketeers Witch P.E.K.K.A Lumberjack Guards
Arrows P.E.K.K.A Lumberjack
Arrows Guards Lumberjack
Three Musketeers Arrows Witch
Arrows Skeleton Barrel P.E.K.K.A
Three Musketeers Witch P.E.K.K.A Lumberjack
Guards Lumberjack
Guards Witch Arrows Lumberjack
Arrows Three Musketeers Witch
P.E.K.K.A Lumberjack Three Musketeers Guards Witch
Three Musketeers Arrows Guards Witch P.E.K.K.A Lumberjack
P.E.K.K.A Three Musketeers Lumberjack
Three Musketeers P.E.K.K.A Lumberjack
Three Musketeers Arrows Witch P.E.K.K.A Lumberjack
Arrows Three Musketeers Guards Witch Lumberjack
Arrows Witch Guards Lumberjack
P.E.K.K.A Three Musketeers Lumberjack
Arrows Guards Witch P.E.K.K.A Lumberjack
P.E.K.K.A Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Witch P.E.K.K.A
Arrows Skeleton Barrel Lumberjack
Guards P.E.K.K.A Lumberjack Witch
Guards P.E.K.K.A Lumberjack
P.E.K.K.A Three Musketeers Guards Witch Lumberjack
Arrows Skeleton Barrel Three Musketeers Witch
Guards P.E.K.K.A Witch Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Witch
Witch P.E.K.K.A Three Musketeers Guards
P.E.K.K.A Guards Witch Lumberjack
P.E.K.K.A Arrows Guards
P.E.K.K.A Three Musketeers Guards Witch Lumberjack
Three Musketeers Witch
Guards Witch Three Musketeers P.E.K.K.A Lumberjack
Arrows Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Guards
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Guards
Arrows
Arrows Skeleton Barrel Witch
Arrows Witch
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Three Musketeers Guards Lumberjack
Arrows Skeleton Barrel
Arrows
Skeleton Barrel Three Musketeers
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Three Musketeers Witch
Arrows Skeleton Barrel Three Musketeers
Arrows Three Musketeers
Arrows Skeleton Barrel Three Musketeers
Arrows Skeleton Barrel Witch
Arrows
Arrows Skeleton Barrel
Arrows Witch
Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Arrows Witch
Skeleton Barrel Guards Witch
Arrows
Arrows
P.E.K.K.A
Arrows
Skeleton Barrel Guards Witch
Arrows Three Musketeers Witch
Arrows
Three Musketeers Lumberjack
Arrows Skeleton Barrel
Arrows
Three Musketeers P.E.K.K.A
Guards Witch
Witch
Skeleton Barrel Witch
P.E.K.K.A

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