My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Giant Skeleton
Giant Snowball
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Dark Prince Giant Skeleton
The Log
Firecracker Dark Prince Giant Skeleton
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Dark Prince Giant Skeleton P.E.K.K.A
Fireball
Firecracker
Poison
Firecracker
Lightning
Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Firecracker Tornado Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Dark Prince Giant Skeleton P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Arrows Firecracker Tornado Dark Prince Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Arrows Firecracker

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Firecracker Tornado Dark Prince Giant Skeleton The Log
Arrows
P.E.K.K.A Dark Prince Giant Skeleton
Firecracker
Giant Snowball Tornado Dark Prince Giant Skeleton P.E.K.K.A
Tornado
P.E.K.K.A Giant Snowball Firecracker Dark Prince Giant Skeleton The Log
Dark Prince
Giant Snowball Arrows Firecracker Tornado
Giant Skeleton
Giant Snowball Arrows Firecracker Tornado The Log
P.E.K.K.A
Giant Snowball Arrows Tornado Firecracker The Log
The Log
Giant Snowball Tornado Giant Skeleton P.E.K.K.A

Defense Synergies 3 18

Giant Snowball
Firecracker Dark Prince Giant Skeleton P.E.K.K.A The Log
Arrows
Tornado Dark Prince Giant Skeleton P.E.K.K.A
Firecracker
The Log Giant Snowball Tornado Dark Prince Giant Skeleton P.E.K.K.A
Tornado
P.E.K.K.A Arrows Firecracker Dark Prince Giant Skeleton The Log
Dark Prince
Giant Snowball Arrows Firecracker Tornado The Log
Giant Skeleton
Giant Snowball Arrows Firecracker Tornado The Log
P.E.K.K.A
Tornado The Log Giant Snowball Arrows Firecracker
The Log
Firecracker P.E.K.K.A Giant Snowball Tornado Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
P.E.K.K.A Firecracker Dark Prince The Log
Tornado P.E.K.K.A Giant Snowball Dark Prince Giant Skeleton
P.E.K.K.A Firecracker Dark Prince
Arrows Firecracker Tornado Dark Prince Giant Skeleton P.E.K.K.A The Log
Arrows Tornado The Log Giant Snowball Firecracker Dark Prince
Giant Snowball Tornado Arrows Firecracker
Arrows Giant Skeleton P.E.K.K.A The Log
P.E.K.K.A Tornado
Tornado Giant Snowball Firecracker Dark Prince Giant Skeleton
Giant Snowball Arrows Firecracker Tornado Dark Prince Giant Skeleton The Log
Arrows Giant Snowball Firecracker Tornado
P.E.K.K.A Giant Snowball Dark Prince Giant Skeleton The Log
Giant Snowball Arrows Firecracker Tornado Dark Prince P.E.K.K.A The Log
P.E.K.K.A
Tornado Giant Snowball P.E.K.K.A The Log
Arrows Firecracker Tornado Dark Prince P.E.K.K.A
Arrows Giant Snowball Firecracker Tornado Dark Prince The Log
Giant Snowball Arrows Tornado The Log Firecracker Dark Prince Giant Skeleton
P.E.K.K.A Tornado
Dark Prince Giant Snowball Arrows Firecracker Giant Skeleton P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Dark Prince Giant Skeleton P.E.K.K.A
Giant Snowball Arrows Firecracker The Log
Giant Skeleton P.E.K.K.A Dark Prince The Log
Dark Prince Giant Skeleton P.E.K.K.A Tornado The Log
Giant Skeleton P.E.K.K.A Dark Prince
Arrows Firecracker Giant Snowball Tornado
Dark Prince P.E.K.K.A Giant Skeleton
Giant Skeleton P.E.K.K.A Dark Prince
Giant Skeleton P.E.K.K.A Giant Snowball Firecracker Tornado Dark Prince The Log
P.E.K.K.A
P.E.K.K.A Dark Prince Giant Skeleton
P.E.K.K.A Giant Snowball Arrows Tornado Dark Prince Giant Skeleton The Log
Dark Prince Giant Skeleton P.E.K.K.A
Firecracker
Firecracker Tornado Dark Prince Giant Skeleton P.E.K.K.A The Log
Arrows Giant Snowball Firecracker Dark Prince Giant Skeleton P.E.K.K.A The Log
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton The Log
Arrows Firecracker Giant Snowball Tornado The Log
Arrows Giant Skeleton The Log
Arrows Firecracker Dark Prince Giant Skeleton The Log
Giant Snowball Arrows Firecracker Dark Prince The Log
Arrows Firecracker Giant Snowball Tornado
Arrows Firecracker Tornado The Log
Arrows The Log Giant Snowball Firecracker Tornado
Arrows The Log Giant Snowball Firecracker Tornado
Giant Snowball Tornado
Firecracker Arrows Tornado Dark Prince The Log
Giant Snowball Arrows Firecracker Tornado
Giant Snowball Firecracker The Log
Arrows Firecracker
Giant Snowball Arrows Firecracker The Log
Giant Snowball Arrows Firecracker The Log
Arrows Firecracker The Log
Giant Snowball Arrows Tornado
Giant Snowball Arrows Firecracker Dark Prince The Log
Giant Snowball Arrows Firecracker Tornado The Log
Giant Skeleton The Log
Giant Snowball Arrows Tornado
Tornado The Log
Giant Snowball Arrows The Log
Giant Snowball Arrows Firecracker Tornado The Log Dark Prince
Arrows Firecracker The Log Giant Snowball Tornado
Giant Snowball Arrows Tornado The Log
Arrows Firecracker Tornado The Log
Giant Snowball Arrows Firecracker Tornado
Giant Snowball Firecracker
Giant Snowball
Giant Snowball Arrows The Log
Giant Snowball Arrows Firecracker
P.E.K.K.A Giant Skeleton
Giant Snowball Arrows Firecracker The Log
Dark Prince
Giant Snowball Arrows Firecracker Tornado
Arrows The Log
Firecracker Dark Prince
Arrows The Log Giant Snowball Firecracker
Giant Snowball Arrows Tornado Giant Skeleton
Firecracker Dark Prince P.E.K.K.A
Giant Snowball Firecracker Tornado Giant Skeleton The Log
Firecracker Giant Snowball Tornado
Giant Snowball Firecracker Tornado Dark Prince Giant Skeleton The Log
P.E.K.K.A
Firecracker

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