My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel Sparky
Giant Snowball
Skeletons Goblin Gang Goblin Barrel
Zap
Skeletons Goblin Gang Firecracker Goblin Barrel Sparky
Barbarian Barrel
Skeletons Goblin Gang Firecracker Wizard Goblin Barrel Sparky
The Log
Skeletons Goblin Gang Firecracker Goblin Barrel Sparky
Earthquake
Skeletons Goblin Gang Firecracker Goblin Barrel
Arrows
Skeletons Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Skeletons Goblin Gang Firecracker Wizard Goblin Barrel P.E.K.K.A Sparky
Fireball
Goblin Gang Firecracker Wizard Goblin Barrel Sparky
Poison
Goblin Gang Firecracker Wizard Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Firecracker Goblin Barrel Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Gang Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Sparky Goblin Barrel
Goblin Gang
Goblin Barrel Firecracker P.E.K.K.A Sparky
Firecracker
Goblin Gang Goblin Barrel P.E.K.K.A Sparky
Wizard
P.E.K.K.A Sparky
Goblin Barrel
Goblin Gang Arrows Firecracker P.E.K.K.A Sparky
P.E.K.K.A
Arrows Goblin Gang Firecracker Wizard Goblin Barrel
Sparky
Arrows Goblin Gang Firecracker Wizard Goblin Barrel

Defense Synergies 0 11

Skeletons
Firecracker Wizard P.E.K.K.A Sparky
Arrows
P.E.K.K.A Sparky
Goblin Gang
Firecracker P.E.K.K.A Sparky
Firecracker
Skeletons Goblin Gang P.E.K.K.A
Wizard
Skeletons P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Skeletons Arrows Goblin Gang Firecracker Wizard
Sparky
Skeletons Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Sparky
P.E.K.K.A Sparky Skeletons Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Sparky Skeletons
P.E.K.K.A Sparky Skeletons Goblin Gang Firecracker
Arrows Firecracker P.E.K.K.A Sparky
Arrows Goblin Gang Skeletons Firecracker
Arrows Goblin Gang Firecracker Wizard
Arrows P.E.K.K.A Sparky
P.E.K.K.A Sparky Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Sparky
Goblin Gang Skeletons Arrows Firecracker Wizard
Arrows Goblin Gang Firecracker Wizard
P.E.K.K.A Sparky Skeletons Goblin Gang Wizard
Wizard Sparky Arrows Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Sparky Goblin Gang
Goblin Gang P.E.K.K.A Sparky
Wizard Sparky Skeletons Arrows Goblin Gang Firecracker P.E.K.K.A
Arrows Goblin Gang Firecracker Wizard
Arrows Wizard Firecracker
P.E.K.K.A Sparky
Goblin Gang Wizard Arrows Firecracker P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons P.E.K.K.A Sparky
Arrows Goblin Gang Firecracker Wizard
Goblin Gang P.E.K.K.A Skeletons Sparky
Goblin Gang P.E.K.K.A Sparky
P.E.K.K.A Skeletons Goblin Gang Sparky
Arrows Firecracker Wizard Skeletons Goblin Gang
Goblin Gang P.E.K.K.A Sparky Skeletons
P.E.K.K.A Sparky
P.E.K.K.A Skeletons Firecracker Sparky
P.E.K.K.A Skeletons Goblin Gang Sparky
P.E.K.K.A Sparky
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Goblin Gang Wizard Sparky
Wizard Firecracker Sparky
Goblin Gang Sparky Skeletons Firecracker P.E.K.K.A
Arrows Firecracker Wizard P.E.K.K.A Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Arrows Firecracker Sparky
Wizard Arrows Firecracker Sparky
Arrows Firecracker Wizard
Arrows Firecracker Wizard Sparky
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Goblin Gang Sparky
Firecracker Arrows Wizard Sparky
Arrows Firecracker Wizard
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Wizard Sparky
Arrows Firecracker Wizard Sparky
Arrows Sparky
Sparky
Arrows Firecracker Wizard Sparky
Arrows Firecracker Wizard
Sparky
Arrows Wizard
Sparky
Arrows
Arrows Firecracker Wizard Sparky
Arrows Firecracker Wizard Sparky
Arrows Wizard Sparky
Arrows Firecracker Sparky
Arrows Firecracker Wizard Sparky
Firecracker Wizard
Sparky
Arrows Wizard Sparky
Arrows Firecracker Sparky
P.E.K.K.A Sparky
Arrows Firecracker Wizard Sparky
Goblin Gang
Arrows Firecracker Wizard
Arrows
Goblin Gang Firecracker Wizard Sparky
Arrows Firecracker Wizard
Arrows Sparky
Firecracker P.E.K.K.A Sparky
Goblin Gang Firecracker Sparky
Firecracker
Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Wizard Sparky

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