My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Bandit
Giant Snowball
Minions Guards
Zap
Minions Guards Bandit
Barbarian Barrel
Tesla Guards Ice Wizard Bandit
The Log
Guards Bandit
Earthquake
Tesla Guards
Arrows
Minions Guards
Royal Delivery
Minions Guards P.E.K.K.A Ice Wizard Bandit
Fireball
Minions Tesla Ice Wizard Bandit
Poison
Minions Guards Ice Wizard
Lightning
Tesla Ice Wizard Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Guards Ice Wizard Bandit Tesla Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Guards Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Freeze Bandit
Minions
P.E.K.K.A Bandit
Tesla
Guards
Bandit
Freeze
Arrows
P.E.K.K.A
Arrows Minions Ice Wizard
Ice Wizard
P.E.K.K.A Bandit
Bandit
Arrows Minions Guards Ice Wizard

Defense Synergies 0 13

Arrows
Tesla P.E.K.K.A Ice Wizard Bandit
Minions
Tesla Freeze P.E.K.K.A Ice Wizard Bandit
Tesla
Arrows Minions Guards
Guards
Tesla Ice Wizard
Freeze
Minions
P.E.K.K.A
Arrows Minions Ice Wizard
Ice Wizard
Arrows Minions Guards P.E.K.K.A Bandit
Bandit
Arrows Minions Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla
P.E.K.K.A Minions Tesla Ice Wizard Bandit
Tesla P.E.K.K.A Minions Freeze Ice Wizard Bandit
Tesla P.E.K.K.A Minions Guards Ice Wizard Bandit
Arrows P.E.K.K.A
Arrows Freeze Minions Tesla Guards Ice Wizard Bandit
Minions Tesla Arrows Freeze Ice Wizard
Arrows Tesla P.E.K.K.A Bandit
Tesla P.E.K.K.A Minions Ice Wizard
Guards Tesla Ice Wizard Bandit
Minions Guards Ice Wizard Arrows Tesla Freeze Bandit
Arrows Minions Tesla Ice Wizard
Tesla P.E.K.K.A Minions Guards Freeze Ice Wizard Bandit
Arrows Minions Tesla Guards Freeze P.E.K.K.A
P.E.K.K.A Tesla Bandit
Tesla Freeze P.E.K.K.A Bandit
Tesla Arrows Minions P.E.K.K.A
Arrows Tesla Minions Guards Ice Wizard Bandit
Arrows Freeze Minions Tesla Guards Ice Wizard Bandit
P.E.K.K.A Tesla
Arrows Minions Tesla Guards P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla P.E.K.K.A Bandit
Bandit Arrows Tesla
Guards P.E.K.K.A Bandit Minions
Guards P.E.K.K.A Tesla Bandit
P.E.K.K.A Tesla Guards Bandit
Arrows Minions Tesla Freeze Ice Wizard
Guards P.E.K.K.A Minions Tesla Ice Wizard Bandit
P.E.K.K.A Tesla
Freeze P.E.K.K.A Minions Bandit
P.E.K.K.A Tesla Guards
P.E.K.K.A Minions Tesla Guards
P.E.K.K.A Arrows Guards
P.E.K.K.A Tesla Guards Bandit
Tesla
Tesla Guards Minions Freeze P.E.K.K.A
Arrows Minions Tesla Freeze P.E.K.K.A Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze Bandit
Arrows Ice Wizard Bandit
Arrows Bandit
Arrows Guards Freeze
Arrows
Arrows Minions Freeze Ice Wizard
Arrows
Arrows Freeze Ice Wizard
Arrows Bandit
Minions Guards
Arrows Bandit
Arrows
Bandit
Arrows Minions Freeze Bandit
Arrows
Arrows Bandit
Arrows Bandit
Arrows Freeze
Minions
Arrows Bandit
Arrows
Minions
Arrows
Arrows
Arrows Freeze Ice Wizard
Arrows Ice Wizard Bandit
Arrows Bandit
Arrows Bandit
Arrows Ice Wizard
Minions Guards Freeze
Arrows Bandit
Arrows Freeze
P.E.K.K.A
Arrows
Minions Guards Freeze Bandit
Arrows Ice Wizard
Freeze
Arrows
Arrows
Arrows
P.E.K.K.A
Minions Guards Freeze
Freeze Bandit
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: