My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang
Barbarian Barrel
Knight Goblin Gang Tesla
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang Tesla
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Fireball
Goblin Gang Tesla
Poison
Bats Goblin Gang
Lightning
Knight Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Goblin Gang Tesla Mini P.E.K.K.A P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mini P.E.K.K.A P.E.K.K.A
Arrows
P.E.K.K.A Knight Mini P.E.K.K.A
Knight
Bats Goblin Gang Arrows The Log
Goblin Gang
Knight Mini P.E.K.K.A P.E.K.K.A
Tesla
Mini P.E.K.K.A
Bats Arrows Goblin Gang The Log
P.E.K.K.A
Arrows Bats Goblin Gang The Log
The Log
Knight Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 7 14

Bats
Knight Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Arrows
Knight Tesla Mini P.E.K.K.A P.E.K.K.A
Knight
Bats Goblin Gang Tesla Arrows Mini P.E.K.K.A The Log
Goblin Gang
Knight Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Tesla
Knight Goblin Gang The Log Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Arrows Knight Goblin Gang Tesla
P.E.K.K.A
The Log Bats Arrows Goblin Gang
The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log
Mini P.E.K.K.A P.E.K.K.A Bats Knight Goblin Gang Tesla The Log
Goblin Gang Tesla Mini P.E.K.K.A P.E.K.K.A Bats Knight
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Knight Goblin Gang
Arrows Mini P.E.K.K.A P.E.K.K.A The Log
Arrows Goblin Gang The Log Bats Tesla
Bats Tesla Arrows Goblin Gang
Arrows Tesla P.E.K.K.A The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Knight Goblin Gang Tesla Mini P.E.K.K.A
Bats Goblin Gang Arrows Knight Tesla The Log
Arrows Tesla Bats Goblin Gang
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Knight Goblin Gang The Log
Bats Arrows Goblin Gang Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Knight Goblin Gang Tesla
Goblin Gang Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Tesla Bats Arrows Knight Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Arrows Tesla Bats Knight Goblin Gang The Log
Arrows The Log Bats Knight Tesla
Mini P.E.K.K.A P.E.K.K.A Tesla
Goblin Gang Bats Arrows Knight Tesla Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Tesla P.E.K.K.A
Arrows Knight Goblin Gang Tesla Mini P.E.K.K.A The Log
Goblin Gang P.E.K.K.A Bats Knight Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Knight Tesla The Log
P.E.K.K.A Knight Goblin Gang Tesla Mini P.E.K.K.A
Arrows Bats Goblin Gang Tesla
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Knight Tesla
Mini P.E.K.K.A P.E.K.K.A Knight Tesla
P.E.K.K.A Bats Knight Mini P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Bats Knight Tesla Mini P.E.K.K.A
P.E.K.K.A Arrows The Log
Mini P.E.K.K.A P.E.K.K.A Knight Goblin Gang Tesla
Tesla
Goblin Gang Tesla Bats Knight Mini P.E.K.K.A P.E.K.K.A The Log
Bats Arrows Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Arrows The Log
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats Goblin Gang Mini P.E.K.K.A
Arrows Knight The Log
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Bats Arrows
Bats
Mini P.E.K.K.A
Arrows The Log
Arrows
P.E.K.K.A
Arrows The Log
Bats Goblin Gang
Arrows
Arrows The Log
Knight Goblin Gang Mini P.E.K.K.A
Arrows The Log
Arrows
P.E.K.K.A
Bats Goblin Gang The Log
Bats
The Log
P.E.K.K.A

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