My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army
Giant Snowball
Bats Royal Hogs Skeleton Army
Zap
Bats Royal Hogs Skeleton Army
Barbarian Barrel
Tesla Royal Hogs Skeleton Army Electro Wizard
The Log
Royal Hogs Skeleton Army
Earthquake
Tesla Royal Hogs Skeleton Army
Arrows
Bats Royal Hogs Skeleton Army
Royal Delivery
Bats Royal Hogs Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Tesla Royal Hogs Skeleton Army Electro Wizard
Poison
Bats Royal Hogs Skeleton Army Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Tesla Poison Electro Wizard Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs P.E.K.K.A
Tesla
Royal Hogs
Bats Poison The Log Electro Wizard
Skeleton Army
Poison
P.E.K.K.A Royal Hogs The Log
P.E.K.K.A
Poison Electro Wizard Bats The Log
The Log
Royal Hogs Poison P.E.K.K.A
Electro Wizard
P.E.K.K.A Royal Hogs

Defense Synergies 2 13

Bats
Tesla P.E.K.K.A The Log Electro Wizard
Tesla
The Log Bats Skeleton Army Poison Electro Wizard
Royal Hogs
Skeleton Army
Tesla The Log Electro Wizard
Poison
Tesla The Log Electro Wizard
P.E.K.K.A
The Log Bats Electro Wizard
The Log
Tesla P.E.K.K.A Bats Skeleton Army Poison Electro Wizard
Electro Wizard
Bats Tesla Skeleton Army Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard
Skeleton Army P.E.K.K.A Bats Tesla The Log Electro Wizard
Tesla Skeleton Army P.E.K.K.A Bats Electro Wizard
Tesla Skeleton Army P.E.K.K.A Bats Electro Wizard
Skeleton Army Poison P.E.K.K.A The Log
Skeleton Army The Log Bats Tesla Electro Wizard
Bats Tesla Electro Wizard Poison
Tesla Poison P.E.K.K.A The Log Electro Wizard
Tesla P.E.K.K.A Skeleton Army
Skeleton Army Tesla Electro Wizard
Bats Skeleton Army Poison Electro Wizard Tesla The Log
Tesla Bats Poison Electro Wizard
Tesla Skeleton Army P.E.K.K.A Bats The Log Electro Wizard
Skeleton Army Bats Tesla Poison P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Tesla Electro Wizard
Skeleton Army Tesla P.E.K.K.A The Log Electro Wizard
Tesla Bats Skeleton Army Poison P.E.K.K.A Electro Wizard
Tesla Bats Skeleton Army The Log Electro Wizard
Poison The Log Bats Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Skeleton Army Bats Tesla Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla P.E.K.K.A Electro Wizard
Poison Electro Wizard Tesla The Log
Skeleton Army P.E.K.K.A Bats The Log Electro Wizard
Skeleton Army P.E.K.K.A Bats Tesla The Log Electro Wizard
P.E.K.K.A Tesla Skeleton Army
Poison Bats Tesla Electro Wizard
Skeleton Army P.E.K.K.A Bats Tesla Electro Wizard
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Electro Wizard Bats Skeleton Army Poison The Log
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Bats Tesla
Skeleton Army P.E.K.K.A Poison The Log Electro Wizard
Skeleton Army P.E.K.K.A Tesla
Tesla Skeleton Army
Tesla Skeleton Army Electro Wizard Bats Poison P.E.K.K.A The Log
Bats Poison Tesla P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison The Log
Poison Bats
Poison The Log
Poison The Log
Poison The Log
Bats Poison Electro Wizard
Poison The Log Electro Wizard
Poison
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Bats
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison Bats Electro Wizard
Electro Wizard Bats Poison
Poison The Log
Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard Bats Skeleton Army
Poison Electro Wizard
The Log
Poison Electro Wizard
The Log Poison
Poison
P.E.K.K.A
Bats Poison The Log Electro Wizard
Bats Poison Electro Wizard
Poison The Log Electro Wizard
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: