My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Valkyrie Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Hog Rider P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Valkyrie Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 12 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap Firecracker P.E.K.K.A
Zap
Arrows Firecracker Hog Rider P.E.K.K.A Electro Wizard Bats Valkyrie
Arrows
Zap Hog Rider P.E.K.K.A
Firecracker
Zap Hog Rider Bats Valkyrie P.E.K.K.A
Valkyrie
Bats Hog Rider Zap Firecracker P.E.K.K.A Electro Wizard
Hog Rider
Bats Zap Arrows Firecracker Valkyrie Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Bats Firecracker Valkyrie
Electro Wizard
Zap P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 2 16

Bats
Zap Firecracker Valkyrie P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Arrows Firecracker Valkyrie P.E.K.K.A
Arrows
Zap Valkyrie P.E.K.K.A
Firecracker
Valkyrie Bats Zap P.E.K.K.A Electro Wizard
Valkyrie
Firecracker Bats Zap Arrows P.E.K.K.A Electro Wizard
Hog Rider
P.E.K.K.A
Bats Zap Arrows Firecracker Valkyrie Electro Wizard
Electro Wizard
Zap Bats Firecracker Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Electro Wizard
P.E.K.K.A Bats Zap Firecracker Valkyrie Electro Wizard
P.E.K.K.A Bats Valkyrie Electro Wizard
P.E.K.K.A Bats Firecracker Valkyrie Electro Wizard
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Bats Zap Firecracker Valkyrie Electro Wizard
Bats Electro Wizard Zap Arrows Firecracker
Zap Arrows Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Firecracker Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Zap Arrows Firecracker
Arrows Bats Zap Firecracker Electro Wizard
P.E.K.K.A Bats Zap Valkyrie Electro Wizard
Valkyrie Bats Zap Arrows Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Bats Arrows Firecracker Valkyrie P.E.K.K.A Electro Wizard
Arrows Valkyrie Bats Zap Firecracker Electro Wizard
Zap Arrows Valkyrie Bats Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Bats Arrows Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Firecracker Valkyrie
P.E.K.K.A Bats Zap Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Valkyrie
Arrows Firecracker Bats Zap Electro Wizard
P.E.K.K.A Bats Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Bats Firecracker Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Zap Arrows Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Firecracker Valkyrie
Electro Wizard Bats Zap Firecracker Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Zap Firecracker P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap Electro Wizard
Arrows
Arrows Firecracker Valkyrie
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats Electro Wizard
Firecracker Zap Arrows Valkyrie Electro Wizard
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Zap Arrows Firecracker Electro Wizard
Zap Arrows Firecracker Valkyrie
Arrows
Zap Arrows
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Zap Electro Wizard
Zap Arrows
Zap Arrows Firecracker
Bats Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Bats Firecracker
Zap Arrows
Zap Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Zap Electro Wizard Bats
Zap Arrows Firecracker Electro Wizard
Arrows
Firecracker Valkyrie Electro Wizard
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Bats Firecracker Electro Wizard
Firecracker Bats Zap Electro Wizard
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker

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