My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie P.E.K.K.A Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards
Giant Snowball
Skeleton Barrel Guards
Zap
Skeleton Barrel Guards
Barbarian Barrel
Skeleton Barrel Valkyrie Guards Electro Wizard
The Log
Skeleton Barrel Guards
Earthquake
Guards
Arrows
Skeleton Barrel Guards
Royal Delivery
Skeleton Barrel Valkyrie Guards P.E.K.K.A Electro Wizard Mother Witch
Fireball
Skeleton Barrel Electro Wizard Mother Witch
Poison
Skeleton Barrel Guards Electro Wizard Mother Witch
Lightning
Valkyrie Electro Wizard Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Valkyrie Guards P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Barrel Guards Valkyrie Electro Wizard Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Skeleton Barrel Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Skeleton Barrel Mother Witch
Skeleton Barrel
Arrows Valkyrie Guards
Valkyrie
Skeleton Barrel P.E.K.K.A Electro Wizard Mother Witch
Guards
Skeleton Barrel The Log
P.E.K.K.A
Arrows Electro Wizard Valkyrie The Log Mother Witch
The Log
Guards P.E.K.K.A
Electro Wizard
P.E.K.K.A Valkyrie
Mother Witch
Arrows Valkyrie P.E.K.K.A

Defense Synergies 1 13

Arrows
Valkyrie P.E.K.K.A Mother Witch
Skeleton Barrel
Valkyrie
Arrows P.E.K.K.A The Log Electro Wizard Mother Witch
Guards
The Log Electro Wizard Mother Witch
P.E.K.K.A
The Log Arrows Valkyrie Electro Wizard
The Log
P.E.K.K.A Valkyrie Guards Electro Wizard Mother Witch
Electro Wizard
Valkyrie Guards P.E.K.K.A The Log
Mother Witch
Arrows Valkyrie Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Guards Electro Wizard
Arrows Valkyrie P.E.K.K.A The Log
Arrows The Log Valkyrie Guards Electro Wizard Mother Witch
Electro Wizard Arrows
Arrows Skeleton Barrel Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Guards Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Mother Witch Arrows The Log
Arrows Electro Wizard
P.E.K.K.A Valkyrie Guards The Log Electro Wizard
Valkyrie Arrows Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Arrows Valkyrie P.E.K.K.A Electro Wizard
Arrows Valkyrie Guards The Log Electro Wizard
Arrows Valkyrie The Log Guards Electro Wizard Mother Witch
P.E.K.K.A Electro Wizard
Valkyrie Arrows Guards P.E.K.K.A The Log Electro Wizard Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards P.E.K.K.A Electro Wizard
Electro Wizard Arrows Skeleton Barrel Valkyrie The Log
Guards P.E.K.K.A Valkyrie The Log Electro Wizard
Valkyrie Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Valkyrie Guards
Arrows Mother Witch Skeleton Barrel Electro Wizard
Guards P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Valkyrie The Log
P.E.K.K.A Guards
P.E.K.K.A Valkyrie Guards
P.E.K.K.A Arrows Valkyrie Guards The Log Electro Wizard
P.E.K.K.A Valkyrie Guards
Valkyrie
Guards Electro Wizard Valkyrie P.E.K.K.A The Log
Arrows Valkyrie P.E.K.K.A The Log Electro Wizard Mother Witch
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Valkyrie Guards The Log
Arrows Skeleton Barrel The Log Electro Wizard
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Valkyrie Guards The Log
Arrows Valkyrie The Log
Arrows Mother Witch Skeleton Barrel
Arrows The Log
Arrows The Log Skeleton Barrel
Arrows The Log Skeleton Barrel
Guards Electro Wizard
Arrows Skeleton Barrel Valkyrie The Log Electro Wizard
Arrows
Skeleton Barrel The Log
Arrows Skeleton Barrel
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows
Arrows Skeleton Barrel The Log Electro Wizard
Arrows Skeleton Barrel Valkyrie The Log Mother Witch
The Log
Arrows
The Log
Arrows Skeleton Barrel The Log
Arrows The Log Mother Witch Valkyrie
Arrows The Log Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows Electro Wizard Mother Witch
Electro Wizard Skeleton Barrel Guards
Arrows The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Skeleton Barrel Electro Wizard Guards
Arrows Electro Wizard
Arrows The Log
Valkyrie Electro Wizard
Arrows The Log Skeleton Barrel
Arrows
P.E.K.K.A
Guards The Log Electro Wizard
Electro Wizard
Skeleton Barrel The Log Electro Wizard
P.E.K.K.A

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