My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Heal Spirit Valkyrie Wizard Witch
The Log
Heal Spirit Witch
Earthquake
Witch
Arrows
Heal Spirit Witch
Royal Delivery
Heal Spirit Valkyrie Wizard Witch P.E.K.K.A
Fireball
Wizard Witch
Poison
Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Giant Snowball Rage Fireball Valkyrie Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Giant Snowball Rage Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Fireball Valkyrie Witch
Heal Spirit
Valkyrie Wizard Witch P.E.K.K.A
Fireball
Giant Snowball
Valkyrie
Giant Snowball Heal Spirit Wizard Witch P.E.K.K.A
Wizard
Heal Spirit Valkyrie Rage P.E.K.K.A
Rage
Witch Wizard
Witch
Rage Giant Snowball Heal Spirit Valkyrie P.E.K.K.A
P.E.K.K.A
Giant Snowball Heal Spirit Valkyrie Wizard Witch

Defense Synergies 0 9

Giant Snowball
Valkyrie Wizard Witch P.E.K.K.A
Heal Spirit
Fireball
Valkyrie
Valkyrie
Giant Snowball Fireball Wizard Witch P.E.K.K.A
Wizard
Giant Snowball Valkyrie P.E.K.K.A
Rage
Witch
Giant Snowball Valkyrie
P.E.K.K.A
Giant Snowball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
P.E.K.K.A Valkyrie Witch
Witch P.E.K.K.A Giant Snowball Valkyrie
Witch P.E.K.K.A Valkyrie
Fireball Valkyrie P.E.K.K.A
Fireball Giant Snowball Valkyrie
Giant Snowball Fireball Wizard Witch
Fireball Valkyrie P.E.K.K.A
Witch P.E.K.K.A
Giant Snowball Valkyrie
Valkyrie Witch Giant Snowball Fireball Wizard
Giant Snowball Fireball Wizard Witch
P.E.K.K.A Giant Snowball Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Giant Snowball Witch P.E.K.K.A
P.E.K.K.A
Giant Snowball Fireball P.E.K.K.A
Wizard Fireball Valkyrie Witch P.E.K.K.A
Fireball Valkyrie Giant Snowball Wizard Witch
Giant Snowball Valkyrie Wizard Witch Fireball
P.E.K.K.A
Valkyrie Wizard Giant Snowball Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Snowball Fireball Witch P.E.K.K.A
Fireball Giant Snowball Valkyrie Wizard
P.E.K.K.A Valkyrie Witch
Valkyrie P.E.K.K.A Fireball
P.E.K.K.A Valkyrie Witch
Fireball Wizard Giant Snowball Witch
P.E.K.K.A Fireball Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Giant Snowball Fireball Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Giant Snowball Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Witch Fireball Valkyrie P.E.K.K.A
Valkyrie Giant Snowball Fireball Wizard Witch P.E.K.K.A
Giant Snowball Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Giant Snowball
Fireball
Fireball Valkyrie
Fireball Wizard Giant Snowball Valkyrie
Fireball Wizard Giant Snowball Witch
Wizard Witch
Fireball Giant Snowball Wizard
Fireball Giant Snowball Wizard
Giant Snowball Fireball
Fireball Valkyrie Wizard
Fireball Giant Snowball Wizard
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball Wizard Witch
Fireball Wizard
Giant Snowball Fireball
Giant Snowball Fireball Wizard
Giant Snowball Fireball Valkyrie Wizard Witch
Fireball
Giant Snowball Fireball Wizard
Giant Snowball Fireball
Giant Snowball Fireball Valkyrie Wizard Witch
Witch
Fireball Giant Snowball Wizard Witch
Fireball Giant Snowball Wizard Witch
Fireball
Giant Snowball Fireball Wizard Witch
Giant Snowball Fireball Wizard Witch
Giant Snowball Fireball
Giant Snowball Fireball Wizard
Giant Snowball Fireball
P.E.K.K.A
Giant Snowball Fireball Wizard
Fireball Witch
Fireball Giant Snowball Wizard Witch
Fireball
Fireball Valkyrie Wizard
Giant Snowball Fireball Wizard
Giant Snowball Fireball
P.E.K.K.A
Giant Snowball Fireball Witch
Giant Snowball Fireball Witch
Giant Snowball Fireball Witch
P.E.K.K.A
Fireball Wizard

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