My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Dark Prince Prince
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Dark Prince Witch Prince
Barbarian Barrel
Valkyrie Dark Prince Witch
The Log
Mini P.E.K.K.A Dark Prince Witch Prince
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince Witch Prince P.E.K.K.A
Fireball
Minion Horde Witch
Poison
Minion Horde Witch
Lightning
Mini P.E.K.K.A Valkyrie Dark Prince Witch Prince
Rocket
Minion Horde Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Dark Prince Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Valkyrie Dark Prince Minion Horde Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Valkyrie Dark Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Dark Prince Prince
Minion Horde
Dark Prince Prince
Mini P.E.K.K.A
Arrows Valkyrie Dark Prince
Valkyrie
Prince Mini P.E.K.K.A Dark Prince Witch P.E.K.K.A
Dark Prince
Prince Arrows Minion Horde Mini P.E.K.K.A Valkyrie Witch
Witch
Valkyrie Dark Prince Prince P.E.K.K.A
Prince
Valkyrie Dark Prince Arrows Minion Horde Witch
P.E.K.K.A
Arrows Valkyrie Witch

Defense Synergies 0 13

Arrows
Mini P.E.K.K.A Valkyrie Dark Prince Prince P.E.K.K.A
Minion Horde
Mini P.E.K.K.A
Arrows Valkyrie Witch
Valkyrie
Arrows Mini P.E.K.K.A Witch Prince P.E.K.K.A
Dark Prince
Arrows Witch Prince
Witch
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Prince
Arrows Valkyrie Dark Prince Witch
P.E.K.K.A
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie
Minion Horde Mini P.E.K.K.A P.E.K.K.A Valkyrie Dark Prince Witch Prince
Minion Horde Mini P.E.K.K.A Witch Prince P.E.K.K.A Valkyrie Dark Prince
Minion Horde Mini P.E.K.K.A Witch Prince P.E.K.K.A Valkyrie Dark Prince
Arrows Mini P.E.K.K.A Valkyrie Dark Prince Prince P.E.K.K.A
Arrows Valkyrie Dark Prince
Minion Horde Arrows Witch
Arrows Valkyrie P.E.K.K.A
Minion Horde Mini P.E.K.K.A Witch P.E.K.K.A Prince
Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince Prince
Minion Horde Valkyrie Witch Arrows Dark Prince
Arrows Minion Horde Witch
Minion Horde Mini P.E.K.K.A Prince P.E.K.K.A Valkyrie Dark Prince Witch
Valkyrie Arrows Minion Horde Mini P.E.K.K.A Dark Prince Witch Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minion Horde Prince
Minion Horde Mini P.E.K.K.A Prince P.E.K.K.A
Minion Horde Arrows Mini P.E.K.K.A Valkyrie Dark Prince Witch Prince P.E.K.K.A
Arrows Minion Horde Valkyrie Dark Prince Witch Prince
Arrows Valkyrie Witch Dark Prince
Mini P.E.K.K.A P.E.K.K.A Prince
Valkyrie Dark Prince Arrows Minion Horde Mini P.E.K.K.A Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Dark Prince Witch Prince P.E.K.K.A
Arrows Mini P.E.K.K.A Valkyrie Prince
P.E.K.K.A Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince Witch Prince
Mini P.E.K.K.A Valkyrie Dark Prince Prince P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince Witch Prince
Arrows Minion Horde Witch
Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A Minion Horde Valkyrie Witch
Mini P.E.K.K.A P.E.K.K.A Minion Horde Valkyrie Dark Prince Prince
Minion Horde P.E.K.K.A Mini P.E.K.K.A Valkyrie Dark Prince Witch Prince
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince Witch Prince
P.E.K.K.A Arrows Valkyrie Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A Minion Horde Valkyrie Witch
Minion Horde Valkyrie Witch
Witch Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince Prince P.E.K.K.A
Arrows Valkyrie Minion Horde Mini P.E.K.K.A Dark Prince Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows
Arrows Minion Horde
Arrows Valkyrie Dark Prince Prince
Arrows Minion Horde Valkyrie Dark Prince
Arrows Minion Horde Witch
Arrows Minion Horde Witch
Arrows
Arrows
Minion Horde Mini P.E.K.K.A Prince
Arrows Minion Horde Valkyrie Dark Prince Prince
Arrows
Arrows Minion Horde
Arrows Prince
Arrows Minion Horde Witch
Arrows Minion Horde
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Dark Prince Prince
Arrows Valkyrie Witch
Minion Horde Prince
Arrows
Prince
Arrows Minion Horde
Arrows Valkyrie Dark Prince Witch
Minion Horde Witch
Arrows Witch
Arrows Witch Prince
Arrows
Arrows Minion Horde Witch
Minion Horde Witch
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde
Arrows Minion Horde
P.E.K.K.A Minion Horde Prince
Arrows
Minion Horde Dark Prince Witch Prince
Arrows Witch
Arrows
Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince Prince
Arrows
Arrows
Minion Horde Dark Prince Prince P.E.K.K.A
Minion Horde Witch
Witch
Dark Prince Witch Prince
Prince P.E.K.K.A

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