My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Valkyrie Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Valkyrie P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Fireball
Electro Wizard Inferno Dragon Lumberjack
Poison
Electro Wizard
Lightning
Valkyrie Electro Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Valkyrie Electro Wizard Inferno Dragon Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Arrows Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lumberjack
Valkyrie
Lumberjack P.E.K.K.A Electro Wizard
Rage
Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Valkyrie The Log Lumberjack
The Log
P.E.K.K.A Lumberjack
Electro Wizard
P.E.K.K.A Valkyrie Rage Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Arrows P.E.K.K.A The Log Electro Wizard

Defense Synergies 1 13

Arrows
Valkyrie P.E.K.K.A Lumberjack
Valkyrie
Arrows P.E.K.K.A The Log Electro Wizard Lumberjack
Rage
P.E.K.K.A
The Log Arrows Valkyrie Electro Wizard
The Log
P.E.K.K.A Valkyrie Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Valkyrie P.E.K.K.A The Log Inferno Dragon Lumberjack
Inferno Dragon
The Log Electro Wizard
Lumberjack
Arrows Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
P.E.K.K.A Inferno Dragon Lumberjack Valkyrie The Log Electro Wizard
P.E.K.K.A Lumberjack Valkyrie Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Valkyrie Electro Wizard
Arrows Valkyrie P.E.K.K.A The Log Lumberjack
Arrows The Log Valkyrie Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Arrows
Arrows Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon Lumberjack
Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Arrows The Log Lumberjack
Arrows Inferno Dragon Electro Wizard
P.E.K.K.A Lumberjack Valkyrie The Log Electro Wizard
Valkyrie Arrows P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Electro Wizard Lumberjack
P.E.K.K.A The Log Electro Wizard Inferno Dragon Lumberjack
Arrows Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Arrows Valkyrie The Log Electro Wizard Lumberjack
Arrows Valkyrie The Log Electro Wizard Inferno Dragon Lumberjack
P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Valkyrie Arrows P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie The Log Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A Lumberjack The Log Electro Wizard
P.E.K.K.A Valkyrie Inferno Dragon Lumberjack
Arrows Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard Lumberjack
P.E.K.K.A Valkyrie Inferno Dragon Lumberjack
P.E.K.K.A Electro Wizard Valkyrie The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Lumberjack
P.E.K.K.A Arrows Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie Lumberjack
Valkyrie
Electro Wizard Valkyrie P.E.K.K.A The Log Inferno Dragon Lumberjack
Arrows Valkyrie P.E.K.K.A The Log Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Electro Wizard Lumberjack
Arrows Valkyrie The Log Electro Wizard
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log Electro Wizard
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie
Inferno Dragon
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows Electro Wizard
Electro Wizard
Arrows The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard
Arrows Electro Wizard
Arrows The Log
Valkyrie Electro Wizard Lumberjack
Arrows The Log
Arrows
P.E.K.K.A
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
P.E.K.K.A Inferno Dragon

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