My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Goblins Ram Rider
Zap
Goblins Ram Rider
Barbarian Barrel
Goblins Valkyrie Electro Wizard
The Log
Goblins Ram Rider
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Valkyrie P.E.K.K.A Electro Wizard Ram Rider
Fireball
Electro Wizard Ram Rider
Poison
Electro Wizard
Lightning
Valkyrie Electro Wizard Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Rage The Log Valkyrie Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Zap Rage The Log

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Valkyrie
Zap
P.E.K.K.A Electro Wizard Ram Rider Goblins Valkyrie The Log
Valkyrie
Goblins Zap P.E.K.K.A Electro Wizard Ram Rider
Rage
Electro Wizard
P.E.K.K.A
Zap Electro Wizard Valkyrie The Log Ram Rider
The Log
Zap P.E.K.K.A Ram Rider
Electro Wizard
Zap P.E.K.K.A Valkyrie Rage Ram Rider
Ram Rider
Zap Valkyrie P.E.K.K.A The Log Electro Wizard

Defense Synergies 2 14

Goblins
Zap The Log Electro Wizard
Zap
Electro Wizard Goblins Valkyrie P.E.K.K.A The Log Ram Rider
Valkyrie
Zap P.E.K.K.A The Log Electro Wizard
Rage
P.E.K.K.A
The Log Zap Valkyrie Electro Wizard
The Log
P.E.K.K.A Goblins Zap Valkyrie Electro Wizard Ram Rider
Electro Wizard
Zap Goblins Valkyrie P.E.K.K.A The Log Ram Rider
Ram Rider
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log Electro Wizard Ram Rider
P.E.K.K.A Goblins Zap Valkyrie The Log Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Goblins Valkyrie Electro Wizard
P.E.K.K.A Goblins Valkyrie Electro Wizard Ram Rider
Valkyrie P.E.K.K.A The Log
The Log Goblins Zap Valkyrie Electro Wizard
Electro Wizard Ram Rider Zap
Zap Valkyrie P.E.K.K.A The Log Electro Wizard Ram Rider
P.E.K.K.A Goblins
Goblins Valkyrie Electro Wizard
Goblins Valkyrie Electro Wizard Zap The Log Ram Rider
Zap Electro Wizard Ram Rider
P.E.K.K.A Zap Valkyrie The Log Electro Wizard Ram Rider
Valkyrie Goblins Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider
Zap P.E.K.K.A The Log Electro Wizard Ram Rider
Goblins Valkyrie P.E.K.K.A Electro Wizard
Valkyrie Goblins Zap The Log Electro Wizard Ram Rider
Zap Valkyrie The Log Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Valkyrie Goblins P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Valkyrie The Log
P.E.K.K.A Goblins Zap Valkyrie The Log Electro Wizard Ram Rider
Valkyrie P.E.K.K.A Zap The Log Electro Wizard Ram Rider
P.E.K.K.A Valkyrie Ram Rider
Zap Electro Wizard Ram Rider
P.E.K.K.A Goblins Valkyrie Electro Wizard Ram Rider
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Goblins Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie Ram Rider
Valkyrie
Electro Wizard Goblins Zap Valkyrie P.E.K.K.A The Log
Valkyrie Zap P.E.K.K.A The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Electro Wizard Ram Rider
The Log
Valkyrie The Log
Zap Valkyrie The Log
Zap Ram Rider
The Log
The Log Zap Ram Rider
The Log Zap Ram Rider
Goblins Electro Wizard
Zap Valkyrie The Log Electro Wizard Ram Rider
Zap
The Log
Zap The Log
Zap The Log
The Log
Zap The Log Electro Wizard
Zap Valkyrie The Log
The Log
The Log
Zap The Log
Zap The Log Valkyrie
The Log Zap Electro Wizard Ram Rider
Zap The Log Ram Rider
Zap The Log
Zap Electro Wizard
Zap Electro Wizard
Zap The Log
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard
Zap Electro Wizard Ram Rider
The Log
Valkyrie Electro Wizard
The Log Zap
Zap
P.E.K.K.A
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard
P.E.K.K.A

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